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tortuosit

@tort_escape - Escape from battle, you coward

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Hi, this is a stupid little mod - @tort_escape - which I sometimes use in SP.

 

Download: https://www.dropbox.com/s/x5b7d9jd7dfki0k/%40tort_escape_1.0.0.zip?dl=0

 

What it does:

Press a key (Default: CTRL+Numpad-Enter) if you feel desperate; then your player escapes to view direction. Only your player, not with his vehicle. Penalties per-application can be defined.

Escapes are positions on land only, thx to SHK_pos script by shuko. I have no plans for fancyness like cool teleport animations etc...

 

All details and configuration are in @tort_escape\config.sqf:

/*   tort_escape
 
     Teleport to view direction - escape from your enemy!
     2016, Tortuosit
 
     Uses SHK_pos, thanks and with permission of shuko:
     https://forums.bistudio.com/topic/86781-shk-pos/
 
     REQUIRES: @CBA_A3
 
     USAGE: - Press CTRL+Numpad-Enter and you character may escape to view direction
            - If desired, rebind key via ArmA configuration (Addon keybinds)
*/
 
 
/* All non boolean values can have the following formats:
   var = a;       - var will be a
   var = [a]      - var will be random between [0, a[
   var = [a,b]    - var will be random between [a, b[
   var = [a,b,c]  - var will be random between minimum and maximum of a,b,c
                   (Gaussian distribution, with b=median, i.e. most likely around b)
*/
 
// ESCAPE CHARACTERISTICS
tort_escape_distance = [10,40,150];   // in meters
tort_escape_angle =    60;            // 60 means: escape angle somewhere between -30..+30 degrees
                                      // to look direction
 
// PENALTIES
tort_escape_damage =   [0.1,0.3,0.5];  // add damage to player on ANY! use
tort_escape_damage_reldist = true;     // longer escape distance, more damage
tort_escape_fail =     0.3;            // chance of escape failure, but damage will still be applied!
tort_escape_coolup =   [10,20,90];     // not usable after escape for # of seconds IRL time
 
// ETC
tort_escape_turn_180 = false;          // look back after escape
tort_escape_debug =    false;          // debug messages

HTH.

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