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armake is an open-source, cross-platform C implementation of the Arma modding tools for packing and binarizing PBOs.
 
It is developed completely from scratch, meaning that it does not require the official tools, Steam or any other software.
 
At the moment, it is still work-in-progress. As Linux is the main development environment, most things don't work on Windows yet. The main focus at the moment is P3D conversion (MLOD -> ODOL) and RTMs. Config rapification and PBO packing is already done. So if you're looking for something to build your mod that consists only of scripts and configs on Linux, here you go.
 
Why you would want to use this:

  • Runs on Linux, enabling the use of services like Travis
  • A proper command line interface makes building automizable, whether it be for makefiles, nightly builds or continuous integration
  • Does not require a P-drive for absolute includes
  • Detailed and adjustable warnings and errors
  • Open-source, free and portable - allowing you to package it with your project

Caveats:

  • Doesn't work properly on Windows yet
  • Doesn't do terrains
  • RTMs and complex P3Ds are not binarized correctly yet
  • Heavily work-in-progress - things might fall apart

Repo: https://github.com/KoffeinFlummi/armake

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Caveats:
  • Doesn't work properly on Windows yet

 

 

Meh

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Meh

You didn't read the rest of the post, did you?

> Heavily work-in-progress - things might fall apart

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