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Big Daddy Grimm

Playable Soldiers Viewable On Map

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I placed a set of playable soldiers on the map I am designing a mission with. All soldiers are set to playable. When people join the server they can select the soldier they want to play as and all works fine. The problem I have is that the other playable soldiers are visible and just stand there waiting for someone to join and use them as playable. What setting did i miss or step that I didn't do to have then hidden until someone selects them to use as playable.

 

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You can disable the AI through the description.ext or if you're server admin just click the "Disable AI" option.

 

This method prevents JIP Though..

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Use

  • Base respawn
  • DisableAI

 

You then have JIP but no Playable units visible unless taken by a player.

You can then manipulate respawn using various modules or script your own system.

If you want no respawn, have them run a spectate mode on respawn which they cannot escape from

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Could you tell me where to disable them as AI. I looked at a mission that we have been using on the server that someone else made and the only thing in the description.ext file is: respawn = "BASE";respawndelay=5;. I have double clicked on the soldiers and I don't see any option to disable them as AI. When the server starts I can disable them as AI but they still still stand there looking around. Please tell me step by step what to do.

 

Thank you for your help, I have searched for hours and find nothing on this.

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in your description.ext use this:

//------------------------- Misc

disableChannels[] = {6};						// 0 = Global, 1 = Side, 2 = Command, 3 = Group, 4 = Vehicle, 5 = Direct...
disabledAI = 1;							        // No AI in playable units
aiKills = 0; 								// disable scorelist for AI players
enableItemsDropping = 0; 		                                // disabled with 0
joinUnassigned = 1;							// 0 = players forced into role on join
showUAVFeed = 1;							// Enables/Disables the UAV Feed. Zeus-related.
respawnButton = 0;

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