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gadjr114

Helicopter problems?

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Ever since the Eden update, I've been having trouble with helicopters in the editor, specifically the Ghosthawks.  When given a waypoint, 95% of the time they just fly straight up in the air until they are out of sight.  Does anyone else have this problem?

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No, this sounds very weird, maybe your waypoint is in the air or something is setting the flyinheight.

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No, this sounds very weird, maybe your waypoint is in the air or something is setting the flyinheight.

I was doing some testing on it the other day.  The Ghosthawk seemed to work completely fine with it's waypoints until I gave it a unit name.  The second I gave it a unit name, then launched the mission, it would just take off and ascend forever up into the sky, rather than following it's waypoints.  I've only noticed this problem with the BI Ghosthawk and the Blackhawks from the RHS mod.

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I was doing some testing on it the other day.  The Ghosthawk seemed to work completely fine with it's waypoints until I gave it a unit name.  The second I gave it a unit name, then launched the mission, it would just take off and ascend forever up into the sky, rather than following it's waypoints.  I've only noticed this problem with the BI Ghosthawk and the Blackhawks from the RHS mod.

 

The Blackhawk must be inheriting something from the ghosthawk that's causing the same thing. What a weird bug though, I haven't been able to replicate.

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It happens with some 3rd party helicopter mods also....very annoying

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Can confirm that transport helicopter behaviour in the editor is initially intermittent and then, after a restart or two, completely broken. This makes mission editing very painful! Very easy to reproduce on my end:

Create AI heli. Give it a name. Give it a command through the debug console to move to coords of a helipad. Just flies straight upwards. Usually it does this as soon as the command is given, but sometimes it makes it part way along the route before deciding to fly straight up. Flyinheight does nothing.

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This might be fixed in Dev Build, but using just the Eden Editor I placed down a Ghosthawk.  Gave it a series of MOVE waypoints and a TRANSPORT UNLOAD waypoint.  Placed a invis helipad near the final waypoint.  Put down a Fireteam and dragged it onto the Ghosthawk as cargo.  Then loaded up the mission in the editor.  Three times reloading and it followed the waypoints fine and landed and the troops disembarked as normal.  Then I exited back to the editor, named the Ghosthawk heli1 and redid the three reloads and each time was the same, name or not.

 

I also set up a second helipad named pad2 and while the Ghosthawk was flying used the heli1 doMove getPos pad2 command in the debug console and the Ghosthawk left it's waypoints, flew to the second pad, then resumed it's waypoints.

 

flyInHeight of 50 and 150 were respected by the helicopter too.

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Did you try starting the heli off with no waypoints, and then assigning it a move waypoint via scripting once the mission started?

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Did you try starting the heli off with no waypoints, and then assigning it a move waypoint via scripting once the mission started?

 

No, since no one mentioned that as a problem. :)

 

I just tested that now however and it worked fine.  Setup a hovering Ghosthawk with init field of testHelo = group this;.  Placed an ungrouped infantry unit on the ground and gave him a bunch of MOVE waypoints.  Init field of flightPath = group this; deleteVehicle this;

 

Using a Radio Trigger or Debug Console to execute the following command resulted in the Ghosthawk properly following the waypoints.

testHelo copyWaypoints flightPath;

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I made an extraction yesterday with a ghosthawk. Worked fine. hold -> move land "get in" -> load > move

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Its still a problem for me. I do use some mods. The behaviour started after Eden update.

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Its still a problem for me. I do use some mods. The behaviour started after Eden update.

i suggest to delete arma completly and download it again. i ve no problems with several helis...

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