mac d 10 Posted April 15, 2016 After years of playing scenarios and missions made by others, I'm trying to make one myself :POnly I'm having some trouble getting NPC's to do what ther told. Here's the situation :I'm using ARMA 3 integraded 3D editor, CUP Terrain,Verhicles etc, RHS Escalation and US Marine's modThere's a helicopter placed on a LHD and I want 3 fire teams to get in to that helicopter.Only there not doing it, there just running around like... well you're normal marineI've tried given the fireteams a get in order : doesn't workTried a load order from the helicopter together with a get in order for the fireteams : again not working.(A instruction video on YouTube says you have to synch these 2 orders put for one reason or another that ain't possible) Could someone tell me what I'm doing wrong ?Second :There are 3 AAVP7A1,loaded with fire squads (all NPC) in the water beside the LHD's, I want them to move to the beach but the're not responding to the move order at all.I've got 4 AH1Z taking of, moving to the beach and firing without trouble but I can't get the AAVP7A1's to move.Last question :How do you give a NPC a patrol order ?I've bin looking on the internet but I can't find how it's done in ARMA 3 3D Editor Share this post Link to post Share on other sites
MKD3 27 Posted April 17, 2016 First, Give units a getin waypoint, give the helicopter a load waypoint, syncronised them. That should work if the LHD isnt bugged (Which it probably is)2nd is probably armas piss poor AI at it again.3rd, you must create a patrol for a unit and then they will do it. use a few move waypoints, and make the last waypoint a cycle waypoint. That will create a loop the AI will patrol.My recommendation is slowing down and getting the basics down first.Good luck Share this post Link to post Share on other sites
Grumpy Old Man 3540 Posted April 17, 2016 Didn't try it yet, but giving units placed on walkable objects waypoints seems to mess with their pathfinding. Last time I tried this with the nimitz, resulting in AI jumping off deck. Cheers Share this post Link to post Share on other sites
mac d 10 Posted April 17, 2016 First, Give units a getin waypoint, give the helicopter a load waypoint, syncronised them. That should work if the LHD isnt bugged (Which it probably is)2nd is probably armas piss poor AI at it again.3rd, you must create a patrol for a unit and then they will do it. use a few move waypoints, and make the last waypoint a cycle waypoint. That will create a loop the AI will patrol.My recommendation is slowing down and getting the basics down first.Good luck If tried that placing a load waypoint , a get in waypoint and synching them, it was only possible with a trigger.For fetting the teams out of the helicopter on main land it works like a charm, but it ain't working on the LHD.Like Grumpy Old Man said, the teams start jumping overboard straight away.It's probably like you said, the LHD in the CUP mod is still bugged. Didn't try it yet, but giving units placed on walkable objects waypoints seems to mess with their pathfinding. Last time I tried this with the nimitz, resulting in AI jumping off deck. Cheers Jep, that's exactly what happen here to... Share this post Link to post Share on other sites
davidoss 550 Posted April 17, 2016 You can try to addVehicle to group and than moveInCargo for each unit. Share this post Link to post Share on other sites
mac d 10 Posted April 17, 2016 I'll give it a try :)How do you use these commands ?, you can just put am in init ? The teams will enter the helicopter just fine when the teams and the helo are on solid land.Heli load command, trigger and synch to load, team get in command and synch this on to with trigger, work like a charmOnly not so much when the helo and teams are placed on a LHD.So it looks like the LHD is bugged :( Share this post Link to post Share on other sites
MKD3 27 Posted April 19, 2016 In the init for the leader of the group you want in the helo use this: {_x moveincargo helo} foreach units group this; Will put each soldier in for the group you selected. Share this post Link to post Share on other sites