bolo861 166 Posted February 24, 2017 On 2/24/2017 at 8:50 AM, beppe_goodoldrebel said: Yes the problem is on the Dev Branch version. I assume some missing properties in the CfgPatches class, I'm about to investigate. It s simple case of adding baseWeapon attitude to cfgWeapons weapons classes, so fortunateky no big deal. Info in this thread: Regards. 1 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted March 19, 2017 New update on Steam , fixed missing weapons on Arsenal. Share this post Link to post Share on other sites
Guest Posted March 19, 2017 New version frontpaged on the Armaholic homepage. Black Ops Weapons 80's 90's v1.36 Arma 3 Apex Community Upgrade Project - Weapon Pack Community Base addons A3 Share this post Link to post Share on other sites
ranger_24 55 Posted March 5, 2018 Hi. Is the mod still in development? Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted March 7, 2018 On 3/5/2018 at 6:45 PM, ranger_24 said: Hi. Is the mod still in development? Nope , I gave up some months ago... I thinking about releasing my work so other can use what I've done 5 Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted April 15, 2018 Hello guys , I've decided to let free all my work hoping someone will use it. Some of the models are from Arma 2 modified by me. You can find all here: https://www.dropbox.com/s/6slvn8154q6fufm/20160731 Black ops weapons backup.rar?dl=0 Feel free to ask any question! Happy modding! 5 5 Share this post Link to post Share on other sites
coffeeshock 20 Posted February 1, 2019 On 4/15/2018 at 7:44 PM, beppe_goodoldrebel said: Hello guys , I've decided to let free all my work hoping someone will use it. Some of the models are from Arma 2 modified by me. You can find all here: https://www.dropbox.com/s/6slvn8154q6fufm/20160731 Black ops weapons backup.rar?dl=0 Feel free to ask any question! Happy modding! Thank you for this release, it's still one of my favorite mods, really appreciate it! However the only thing that's not really working is the mounts when using optics, it will always be hidden permanently, so the mount won't show up with or without optics... this is how it looks in the model.cfg, everything else works fine; mags, bolt, sights etc... Quote class hide_mount { type="hide"; source="hasOptics"; selection="mount"; animPeriod=0; minValue=0.0; maxValue=0.3; minPhase=0.0; maxPhase=0.3; hideValue=0.0; unhideValue=0.1; sourceAddress="mirror"; }; Share this post Link to post Share on other sites
beppe_goodoldrebel 367 Posted February 19, 2019 it worked back then... I cant help anymore. Share this post Link to post Share on other sites