snakeplissken 96 Posted February 27, 2016 Hello, I would like to ask for help that should be easy for some (or all) of you. You make a spawn (in flying) helicopter with a group within it, then he must unload the group, which this group go to a waypoint. *The helicopter will be deleted after the troops landed. Here is a picture shown what I mean. Sorry my english by Google. What I already know how to do. (I guess) *All script found here in the Forum. ------ generate helicopterscript activated by Trigger _veh = createVehicle ["O_Heli_Light_02_unarmed_F",getMarkerPos "mhel",[], 0, "fly"]; _veh setVehicleVarName "heli"; missionNamespace setVariable ["heli", _veh, true]; createVehicleCrew heli; heli setBehaviour "CARALESS"; _________________________________________________ generate groupscript activated by Trigger red = [getMarkerPos "spagru", EAST, ["O_Soldier_TL_F", "O_Soldier_F", "O_Soldier_AR_F", "O_soldier_M_F", "O_Soldier_AT_F", "O_Medic_F", "O_Soldier_GL_F"]] call BIS_fnc_spawnGroup; {_x allowFleeing 0} forEach units red; red setFormation "line"; { // the VR export replacing "this" with "_x" removeAllItems _x; removeAllAssignedItems _x; removeGoggles _x; _x removeItem "NVGoggles"; _x unassignItem "NVGoggles"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceOn"; _x linkItem "ItemMap"; _x linkItem "ItemCompass"; _x linkItem "ItemWatch"; _x linkItem "ItemRadio"; _x linkItem "ItemGPS"; } foreach units red; __________________________________________________ I'm doing much wrong? Lack only make the helicopter landing and the group move for the waypoint. +1 Sorry my english by Google. Share this post Link to post Share on other sites
snakeplissken 96 Posted May 30, 2016 I found the answer to my question. if (!isServer) exitWith {}; // Tells everyone who is not the server to exit the script here. Everything in a triggers onAct field is done for all clients connected to server so this is important to stop the script running for every client. //_crew1 = []; //_airframe1 = []; //_mygroup = []; //if (isServer) then { _crew1 = creategroup EAST; _airframe1 = [getMarkerPos "marker1", 140, "O_Heli_Transport_04_covered_F", _crew1] call BIS_fnc_spawnVehicle; _wp1 = _crew1 addWaypoint [(getmarkerpos "marker2"), 0]; _wp1 setWaypointType "TR UNLOAD"; _wp1 setWaypointSpeed "LIMITED"; _wp1 setwaypointstatements ["this land 'land'"]; _wp2 = _crew1 addWaypoint [(getmarkerpos "marker3"), 0]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointSpeed "LIMITED"; _wp3 = _crew1 addWaypoint [(getmarkerpos "marker1"), 0]; _wp3 setWaypointType "MOVE"; _wp3 setWaypointSpeed "LIMITED"; _wp3 setWaypointStatements ["true", "{deleteVehicle _x;} foreach thisList + [vehicle this];"]; _mygroup = [getMarkerPos "marker1", EAST, 16] call BIS_fnc_spawnGroup; { // the VR export replacing "this" with "_x" removeAllItems _x; removeAllAssignedItems _x; removeGoggles _x; _x removeItem "NVGoggles"; _x unassignItem "NVGoggles"; _x addPrimaryWeaponItem "acc_flashlight"; _x enableGunLights "forceOn"; _x linkItem "ItemMap"; _x linkItem "ItemCompass"; _x linkItem "ItemWatch"; _x linkItem "ItemRadio"; _x linkItem "ItemGPS"; } foreach units _mygroup; _waypoint0a = _mygroup addwaypoint[getmarkerpos"marker3",0]; _waypoint0a setwaypointtype"Move"; _waypoint0a setWaypointFormation "LINE"; _waypoint1a = _mygroup addwaypoint[getmarkerpos"wp1",0]; _waypoint1a setwaypointtype"Move"; _waypoint1a setWaypointFormation "LINE"; _waypoint2a = _mygroup addwaypoint[getmarkerpos"wp2",0]; _waypoint2a setwaypointtype "move"; _waypoint2a setWaypointFormation "LINE"; _waypoint3a = _mygroup addwaypoint[getmarkerpos"wp3",0]; _waypoint3a setwaypointtype"cycle"; _waypoint3a setWaypointFormation "LINE"; [_mygroup, 1] setWaypointCombatMode "RED"; [_mygroup, 1] setWaypointBehaviour "safe"; sleep .5; _mygroup = _mygroup; { _x assignAsCargo (_airframe1 select 0); _x moveIncargo (_airframe1 select 0);} foreach units _mygroup; //}; Share this post Link to post Share on other sites
kylania 567 Posted May 30, 2016 That's a fantastic picture describing what you wanted. Well done! Happy you found a solution. 1 Share this post Link to post Share on other sites
snakeplissken 96 Posted May 30, 2016 The video where I found the answer, i just put more waypoints for group disembarked from the vehicle. Share this post Link to post Share on other sites