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Kydoimos

Animation Config - Actions

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Hi all,

 

I was wondering if anyone might be able to give me a quick pointer; basically, I'm looking to define a simple action. All it is, is I have a simple animation state that I have created, but I wanted to add a death animation that occurs when the unit is killed. Now, I understand that this has to be defined under 'actions' rather than 'states', but could anyone show me how it's done? I know I need to use the 'die="animation_name", but I can't quite get the syntax for the class Actions. Here's what I've got so far:

 

Many thanks, chaps!

 

Edit: Just found a helpful post here: https://forums.bistudio.com/topic/167580-animation-explanation-of-the-magic-behind/page-2. Should resolve the issue, will try later :)

class CfgMovesBasic;
class CfgMovesMaleSdr: CfgMovesBasic
{
	skeletonName="OFP2_ManSkeleton";
	gestures="CfgGesturesMale";
	class States
	{
		class CutSceneAnimationBase;

		class Animation_Pilot: CutSceneAnimationBase
		{
			file="\Helicopter_Wreck\Animations\UAV_Pilot";
			head="default";
			actions="sitActions_UAV_Pilot";
			speed=0.0072880001;
			ConnectTo[]={"UAV_Pilot_KIA", 1.0};
			InterpolateTo[]={"UAV_Pilot_KIA", 1.0};
		};

		class Animation_Pilot_KIA : Animation_Pilot
		{
			file="\Helicopter_Wreck\Animations\UAV_Pilot_KIA";
			head="headNo";
			looped=1;
			speed=0.3187999;
			ConnectTo[]={};
			InterpolateTo[]={};
			terminal=1;
			interpolationRestart=1;
		};
	};
};


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