dr death jm 117 Posted February 10, 2016 Not map markers , but like jpg waypoint maker. IE: west sides tankfactory would have a marker Above it were west team can see like a waypoint? Share this post Link to post Share on other sites
willithappen 194 Posted February 11, 2016 https://community.bistudio.com/wiki/drawIcon3D Share this post Link to post Share on other sites
dr death jm 117 Posted February 11, 2016 Thank you. I have read thru that before. Im looking for somthing add 3d to buildings local. the wiki doesnt explain much. Share this post Link to post Share on other sites
Guest Posted February 11, 2016 Can you explain it better please. I'm not sure to understand Share this post Link to post Share on other sites
dr death jm 117 Posted February 11, 2016 Can you explain it better please. I'm not sure to understand3d icons/markers on base buildings per side (east and west).Hq would have a 3d marker (like waypoint marker) visible to the side. ( not a map marker) but a 3d ingame.( like player tags).... Share this post Link to post Share on other sites
Guest Posted February 11, 2016 I started a system like that. https://www.youtube.com/watch?v=Bww17Y1PG0s But you have another system with the End Game update, the 3d waypoints. Share this post Link to post Share on other sites
dr death jm 117 Posted February 11, 2016 its kinda what I'm looking for, .. I want to add something like that to base buildings... so players in base don't need to click map to see were the buildings are .. all my building are allowed 500 meters from hq , so it would be so much simpler to see 3d markers ( in base) than too keep clicking map as you are looking for building. Share this post Link to post Share on other sites
dr death jm 117 Posted February 12, 2016 I found this today, but need icons on buildings TAGS = addMissionEventHandler ["Draw3D", { { if (side _x == side player && {alive _x}) then { _dist = (player distance _x) / 15; _color = getArray (configFile/'CfgInGameUI'/'SideColors'/'colorFriendly'); if (cursorTarget != _x) then { _color set [3, 1 - _dist] }; drawIcon3D [ '', _color, [ visiblePosition _x select 0, visiblePosition _x select 1, (visiblePosition _x select 2) + ((_x modelToWorld ( _x selectionPosition 'head' )) select 2) + 0.4 + _dist / 1.5 ], 0, 0, 0, name _x, 2, 0.03, 'PuristaMedium' ]; }; } count allUnits - [player];}]; Share this post Link to post Share on other sites
Guest Posted February 12, 2016 You need to specify the texture in the first argument. drawIcon3D [texture, color, pos, width, height, angle, text, shadow, textSize, font, textAlign, drawSideArrows] TAGS = addMissionEventHandler ["Draw3D", { { if (side _x == side player && {alive _x}) then { _dist = (player distance _x) / 15; _color = getArray (configFile/'CfgInGameUI'/'SideColors'/'colorFriendly'); if (cursorTarget != _x) then { _color set [3, 1 - _dist] }; drawIcon3D [ "/A3/Blabla", _color, [ visiblePosition _x select 0, visiblePosition _x select 1, (visiblePosition _x select 2) + ((_x modelToWorld ( _x selectionPosition 'head' )) select 2) + 0.4 + _dist / 1.5 ], 0, 0, 0, name _x, 2, 0.03, 'PuristaMedium' ]; }; } count allUnits - [player]; }]; Share this post Link to post Share on other sites
dr death jm 117 Posted February 13, 2016 thanks, but this is to players, ill maybe use it for players but really looking to add 3d icons to buildings.. awesome info , I didn't see it was missing "/A3/Blabla", good catch... Share this post Link to post Share on other sites
Larrow 2794 Posted February 13, 2016 Multiple examples here. Rotating icons, spinning icons, a function to look after multiple object icons. May be of help. Share this post Link to post Share on other sites
dr death jm 117 Posted February 13, 2016 Multiple examples here. Rotating icons, spinning icons, a function to look after multiple object icons. May be of help. thanks larrow.... Share this post Link to post Share on other sites