Jump to content
Aniallator

Getting digi skin on unarmed Wildcat

Recommended Posts

A little help; I'm trying to get the unarmed Wildcat to have the AAF digital camouflage texture instead of the dull green. I'm assuming this can be done with the object texture script. Now, the question; what to I enter for object? Tried lots, nothing worked. Basically just looking to use the unarmed Wildcat with the digi skin.

Share this post


Link to post
Share on other sites

In the init field of the unarmed Wildcat:

 

this setObjectTextureGlobal[0,"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_INDP_CO.paa"];

Share this post


Link to post
Share on other sites

Can also use the vehicle customisation output from the virtual garage:

[this, ["indep",1], true] call BIS_fnc_initVehicle;

https://community.bistudio.com/wiki/Vehicle_Customization_(VhC)

And if you ever wanted the plain green skin for for the armed Wildcat, it is:

[this, ["green",1], true] call BIS_fnc_initVehicle;
  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×