gurdy

[WIP] Westwall -- a World War 2 total conversion mod

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Good day, everyone! That's right, another WW2 total conversion mod! After several months of mucking about, I've finally gotten a chance to announce my little pet project: Westwall, a very tentative love letter to older WW2 games like Forgotten Hope 2, Darkest Hour and Company of Heroes. 

 

//EDITED 3-13-2016//

 

Westwall is set in the final year of the Second World War as the Allied forces push deeper and deeper into what was Western Germany. Without revealing too much about planned gameplay at these early stages, both Axis and Allied factions will have unique specializations on the battlefield--the US faction excels at offense with their focus on quick breakthrough units and overwhelming firepower, whereas German forces rely on well-equipped Regular and last-ditch Irregular infantry units, buildable emplacements, and mechanized units that can quickly deploy to counter spearheads. Blah blah blah.. in the mean time, let's take a look at some equipment! Today I wanted to show two mines that feature in the mod--the S-Mine 44 and the M7A2 mine! 

 

smine44_s.jpg

 

m7a2_s.jpg

 

If you are interested and would like to get the news before it's posted on here, please like our facebook found here: https://www.facebook.com/westwallmod/

 

I should be posting quite a few content previews over the next few weeks, so be sure to subscribe to the thread and check in! We are also planning a few worknight twitch streams soon and will likely announce a few hours before to let everyone know. Thanks for reading, and have a nice day! :D

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No, I have several friends pitching in. :D Thanks!

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Awesome to see you doing something like this gurdy! You're modeling work is awesome.

 

A lot of WW2 projects have come and gone, but I think I'm the most excited for this one. It seems more period-focused than others I've seen, opposed to "we're going to create the entirety of the western/eastern front!"

 

Can't wait to see more, man. Good luck.

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I'm subscribing to the thread and I am keeping an eye out on this, I hope we see more WIP pics soon. Good Luck!

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I am really excited for this! Hell, I've even subscribed to this post to be up-to-date haha. Mr. Gurdy, I have some WWII rifles and some militaria, if you could use any of it for sounds, animations, or reference pictures I'll be glad to help!

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Thanks guys! It really means a lot. Hello again! I hope everyone is having a nice day.


 


Today I'll be showing off the Hafthohlladung 3kg and 3.5kg anti-tank grenades. While the Hafthohlladungen were made generally obsolete by the introduction of the Faustpatrone and, later, the Panzerfaust, they remained in limited use throughout the rest of the war. Disclaimer: there will be a lot of mines and explosives shown over the next few weeks--I did them first to get them out of the way.  :D


haft_s.jpg


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Thanks guys! It really means a lot. Hello again! I hope everyone is having a nice day.

 

Today I'll be showing off the Hafthohlladung 3kg and 3.5kg anti-tank grenades. While the Hafthohlladungen were made generally obsolete by the introduction of the Faustpatrone and, later, the Panzerfaust, they remained in limited use throughout the rest of the war. Disclaimer: there will be a lot of mines and explosives shown over the next few weeks--I did the first to get them out of the way.  :D

haft_s.jpg

 

Great work! Will these be able to stick to the side of the vehicles?

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Hello everyone! I know it's Superbowl Sunday for many of those in the US, so I'll keep this short. Here's a look at three new US mines: the M2A3B bounding AP mine, the M1A1 AT mine, and the M6A2 heavy AT mine (for those pesky big cats!)

 

usmine01_s.jpg

 

As always, have a nice day!

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Hello everyone! I know it's Superbowl Sunday for many of those in the US, so I'll keep this short. Here's a look at three new US mines: the M2A3B bounding AP mine, the M1A1 AT mine, and the M6A2 heavy AT mine (for those pesky big cats!)

 

usmine01_s.jpg

 

As always, have a nice day!

You are really good at making mines. Again, another piece well done.

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I just started to follow your FB page, it would be awesome to see some high quality WW2 stuff. Looking at the mines, you're a precious guy, keep it up ;) 

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Hello everyone! I know it's Superbowl Sunday for many of those in the US, so I'll keep this short. Here's a look at three new US mines: the M2A3B bounding AP mine, the M1A1 AT mine, and the M6A2 heavy AT mine (for those pesky big cats!)

 

usmine01_s.jpg

 

As always, have a nice day!

Amazing work!

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hi Gurdy,

 

are you planning on making a mod with more "last ditch innovations" than the traditional weaponry?

 

And is this going to be Vanilla compatible or is it more like RHS?

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hi Gurdy,

 

are you planning on making a mod with more "last ditch innovations" than the traditional weaponry?

 

And is this going to be Vanilla compatible or is it more like RHS?

I dont get what you mean vanilla compatible or more like RHS.

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I dont get what you mean vanilla compatible or more like RHS.

He means will this work with out of the box Arma3 content or will it be more like a total conversion mod like RHS (has its own armour system etc).

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hi Gurdy,

 

are you planning on making a mod with more "last ditch innovations" than the traditional weaponry?

 

And is this going to be Vanilla compatible or is it more like RHS?

 

Hello! I am planning to feature the mainly traditional set of weapons with a smaller number of overlooked and late-war ones (things like the Volkssturm weapons). That being said, I want to keep it pretty reasonable, so no plans for Vampir kit for the StG. :D

 

And to your second question: vanilla-friendly damage setup, community compatibility and general ease-of-use are extremely important to me. Since we're a ways off from having any vehicles ready, I've waiting to make a decision on which community option to pursue for an armor/CE/KE/HEAT damage system. I personally have the most experience with RAM and its implementation into RHS, so most of our internal documentation reflects that, but I am still open to other options. :)

 

-----

 

Here are two new explosives for US Army units: a 2x bundle of 1/2 lb. TNT blocks and a 2x bundle of M2 Tetrytol blocks. The functional difference between the two charges ingame (aside from the explosive yield) is the deployment method--while both bundles can be placed like a traditional explosive, the relative light weight of the TNT bundle means it can be lobbed a short distance. Despite the range limitation, it could still be bad news for bunkers and vehicles!

 

usexplosives_s.jpg

 

Thanks everyone! :D

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Hello! I am planning to feature the mainly traditional set of weapons with a smaller number of overlooked and late-war ones (things like the Volkssturm weapons). That being said, I want to keep it pretty reasonable, so no plans for Vampir kit for the StG. :D

 

 

the Volkssturm weapons are exactly what i meant. Weapons like "Gerät Neumünster" or "VK98"

 

If you care, i might know someone who is willing to spend some highpolys of Stg44 and many others.

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As your doing explosive munitions a the moment, will we see a sticky bomb (The sort of one featured in Saving Private Ryan)?

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He means will this work with out of the box Arma3 content or will it be more like a total conversion mod like RHS (has its own armour system etc).

Got it thanks.

 

The TNT bundles mate!

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As your doing explosive munitions a the moment, will we see a sticky bomb (The sort of one featured in Saving Private Ryan)?

Oh yes! That would be the best!

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As your doing explosive munitions a the moment, will we see a sticky bomb (The sort of one featured in Saving Private Ryan)?

Oh yeah! Nothing like your standard issue GI sock with some grease and explosives  :D

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As your doing explosive munitions a the moment, will we see a sticky bomb (The sort of one featured in Saving Private Ryan)?

 

Haha, it probably won't appear in the first release. :) I definitely think it would be a fun item to visit along with some other things like the Panzerwurfmine. So, maybe one day. 

 

-----

 

Time for an update! We've got two new previews for you:

To start off, we wanted to give a glimpse at the M3A1 high poly that RedPheonix has been diligently working on. He has put a lot of time into it and we believe it has paid off!

 

m3a1_s.jpg

 

The second batch of assets we wanted to show was the family of Model. 39 grenades as it exists in Westwall--both concurrent production variants of the Eihandgranate will be available, along with versions fitted with the rare fragmentation sleeve. In order to further increase the grenade's versatility, we have included the Wurfkörper 361 adapter that allows the grenade to be fired from the Sturmpistole.

 

m39_s.jpg

 

That wraps it up for now! Thanks for reading and stay tuned for more previews.

 

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