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DieselJC

Data Terminal Arsenal (DTA)

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I wanted to share this with the community if anyone is interested in it. I got tired of the same old ammo boxes in the game so I wanted something different.

This is the Animated Data Terminal from inside the game that works as an Arsenal. I have packed put everything you need into a .rar file including 2 different scripts one that allows one player at a time to use the box and the other for multiple people using the box. Also included is small sample mission. Big thanks to Larrow for the scripting help.

 

 

Youtube example: video is a bit grainy: https://www.youtube.com/watch?v=H8nmMczqWi4

 

 

Download link: https://www.dropbox.com/s/n3dswic30sjtin9/DTA.rar?dl=0

 

 

 

Diesel

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Good job :) Makes a nice change to the standard ammo box.Thanks.

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Where can I find that object? I know its in the end game thing but where can I find it in the editor?

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Where can I find that object? I know its in the end game thing but where can I find it in the editor?

Empty,Objects(Military)Data Terminal.

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Empty,Objects(Military)Data Terminal.

Thanks mate I will look for it right away!

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This is a nice touch for some mission tasks. Is there a way to remove the arsenal function and just have the terminal open and close on scroll action?

 

I'd like to be able to link the opening to radio call options for game immersion.

 

Thanks for the script as is though, it is nice change  :)

 

<O

Mauler.

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This is a nice touch for some mission tasks. Is there a way to remove the arsenal function and just have the terminal open and close on scroll action?

 

I'd like to be able to link the opening to radio call options for game immersion.

 

Thanks for the script as is though, it is nice change  :)

 

<O

Mauler.

When I first started on this I just googled the Data Terminal and found afew scripts that open and close the terminal..then I decided I wanted it linked to the Arsenal..I would sure think you could change the script to use a radio to open it and close it or even link it to music..I have also seen where there is a way to have the screen in the terminal be interactive as well.

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Hi Diesel

 

We have been using this arsenal for some time now (since you basically released it). But the recent changes to the Arsenal with the 1.64 update, we have been having the following errors when the mission launches:

7:52:33 Error in expression <,["put",		23]]; private _ctrlList = _display displayctrl (960 +	26); {>
7:52:33 Error position: <_display displayctrl (960 + 26); {>
7:52:33 Error Undefined variable in expression: _display
7:52:33 File A3\functions_f_bootcamp\Inventory\fn_arsenal.sqf, line 920

Could you please look at it since we love your little script :)

 

Cheers

Twk

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Hi Diesel

 

We have been using this arsenal for some time now (since you basically released it). But the recent changes to the Arsenal with the 1.64 update, we have been having the following errors when the mission launches:

7:52:33 Error in expression <,["put",		23]]; private _ctrlList = _display displayctrl (960 +	26); {>
7:52:33 Error position: <_display displayctrl (960 + 26); {>
7:52:33 Error Undefined variable in expression: _display
7:52:33 File A3\functions_f_bootcamp\Inventory\fn_arsenal.sqf, line 920

Could you please look at it since we love your little script :)

 

Cheers

Twk

I'll take a look at it and see what I can do and let you know..glad you like it..seems every update always breaks something..lol

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Dunno if there were already a solution for this Arsenal issue, but here is a quick fix for those who still getting the error message.

In the \scripts\client\init_client.sqf file's 16. line contain this code:
    ["Preload"] call BIS_fnc_arsenal;

Comment this line out (or just delete it completly) with putting // and this error will disapear. The first time you load arsenal (with action menu or whatever) it will load a little bit longer, but that's happen for the first time only, thats all. However I do not know why this issue exist in the first place, could be something with the new feature (introduced in 1.64) of sorting items, or could be something not yet had been initialised in the mission, but I did not spent much more time examining the issue. If you got something more info on this subject, please share it, it could help out someone one day.

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There is an mistake in BIS_fnc_arsenal that is causing this error when trying to Preload the arsenal data, I have put in a ticket for it.

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