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ArmA 3 Markers Like E3 2012 Presentation?

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Hello Community,

 

I brain teasering a long time. Search the web for a solution but I don`t find something.

 

Can someone help. Know someone to place a 3D Marker in the editor like the E3 2012 presentation from ArmA 3?

 

Like this?

JBCoRI0.jpg

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I believe that this is a module being used. I think its one of the ones under strategic category. I could be very wrong however, unable to test/look at currently but from memory the E3 trailer ones are selectable and they then load a mission.

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You are looking for advanced hints.

For the waypoint part simply extract the bohémia missions.

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You are looking for advanced hints.

For the waypoint part simply extract the bohémia missions.

Wouldnt the advanced hints just make an entry in the Field Manual and show once when H is pressed? If you saw the video which I posted I am referring to the way the text of "Previous time", "next time" etc is mentioned. I have highlighted that spot in red in the attached image.

 

arma_3.jpg

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Wouldnt the advanced hints just make an entry in the Field Manual and show once when H is pressed? If you saw the video which I posted I am referring to the way the text of "Previous time", "next time" etc is mentioned. I have highlighted that spot in red in the attached image.

 

arma_3.jpg

That's just a custom dialog/display in firing drills. You can make your own: https://community.bistudio.com/wiki/Dialog_Control

 

The floating waypoints are something similar to 3D markers in Task Enchancements system https://community.bistudio.com/wiki/Arma_3_Task_Enhancements

The ones in the video are a little different. As harmdast said, you could take a look in vanilla missions to see how they're done. I haven't heard of any "public" functions or modules that would create these.

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That's just a custom dialog/display in firing drills. You can make your own: https://community.bistudio.com/wiki/Dialog_Control

 

The floating waypoints are something similar to 3D markers in Task Enchancements system https://community.bistudio.com/wiki/Arma_3_Task_Enhancements

The ones in the video are a little different. As harmdast said, you could take a look in vanilla missions to see how they're done. I haven't heard of any "public" functions or modules that would create these.

Thanks a ton Green ;)

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They simply leverged the dynamic text function from what I can tell. You can create something almost identical to it with the right values for the tags

 

I made a little script to make it easier for new scripters to do it without making a mess too bad.

 

use this page for tags you can use to make text pretty.

AUSMD_specialHint =
{
	//["<t color='#ffffff' size='2'>Testing 1</t>", "<br/><br/>testing2 <br/><br/> testing 3",0.5,0.5,5,2] call AUSMD_specialHint;
	
	
	_title = _this select 0;
	_subtitle = _this select 1;
	_y = _this select 2;
	_x = _this select 3;
	_time = _this select 4;
	_fadeIn = _this select 5;
	
	_finalString1 = parseText format["%1 %2",_title,_subtitle];
	
	if(count _this < 4) then
	{
		_time = 3.5;
	};
	if(count _this < 5) then
	{
		_fadeIn = 0;
	};
	
	[_finalString1,_x,_y,_time,_fadeIn] spawn BIS_fnc_dynamicText;
};

use  BIS_fnc_colorRGBAtoHTML to get color values in hex format.

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