holzflasche 11 Posted January 16, 2016 Hello Community, I brain teasering a long time. Search the web for a solution but I don`t find something. Can someone help. Know someone to place a 3D Marker in the editor like the E3 2012 presentation from ArmA 3? Like this? 1 Share this post Link to post Share on other sites
caboose816 38 Posted January 31, 2016 This should help: https://forums.bistudio.com/topic/158494-how-to-make-3d-wasteland-style-on-screen-player-markers/ The command you're wanting to use is the drawIcon3D command. Share this post Link to post Share on other sites
willithappen 194 Posted February 1, 2016 I believe that this is a module being used. I think its one of the ones under strategic category. I could be very wrong however, unable to test/look at currently but from memory the E3 trailer ones are selectable and they then load a mission. 1 Share this post Link to post Share on other sites
ArmaMan360 94 Posted February 1, 2016 I would like to know how to do the auto updating and stylish hints at the center of screen which shows the targets left and floating text etc. in the same video as the first post? https://www.youtube.com/watch?v=hjbJjvK4-6o Share this post Link to post Share on other sites
Guest Posted February 1, 2016 You are looking for advanced hints. For the waypoint part simply extract the bohémia missions. Share this post Link to post Share on other sites
ArmaMan360 94 Posted February 1, 2016 You are looking for advanced hints. For the waypoint part simply extract the bohémia missions. Wouldnt the advanced hints just make an entry in the Field Manual and show once when H is pressed? If you saw the video which I posted I am referring to the way the text of "Previous time", "next time" etc is mentioned. I have highlighted that spot in red in the attached image. Share this post Link to post Share on other sites
Greenfist 1863 Posted February 1, 2016 Wouldnt the advanced hints just make an entry in the Field Manual and show once when H is pressed? If you saw the video which I posted I am referring to the way the text of "Previous time", "next time" etc is mentioned. I have highlighted that spot in red in the attached image. That's just a custom dialog/display in firing drills. You can make your own: https://community.bistudio.com/wiki/Dialog_Control The floating waypoints are something similar to 3D markers in Task Enchancements system https://community.bistudio.com/wiki/Arma_3_Task_Enhancements The ones in the video are a little different. As harmdast said, you could take a look in vanilla missions to see how they're done. I haven't heard of any "public" functions or modules that would create these. 1 Share this post Link to post Share on other sites
ArmaMan360 94 Posted February 1, 2016 That's just a custom dialog/display in firing drills. You can make your own: https://community.bistudio.com/wiki/Dialog_Control The floating waypoints are something similar to 3D markers in Task Enchancements system https://community.bistudio.com/wiki/Arma_3_Task_Enhancements The ones in the video are a little different. As harmdast said, you could take a look in vanilla missions to see how they're done. I haven't heard of any "public" functions or modules that would create these. Thanks a ton Green ;) Share this post Link to post Share on other sites
austin_medic 109 Posted February 1, 2016 They simply leverged the dynamic text function from what I can tell. You can create something almost identical to it with the right values for the tags I made a little script to make it easier for new scripters to do it without making a mess too bad. use this page for tags you can use to make text pretty. AUSMD_specialHint = { //["<t color='#ffffff' size='2'>Testing 1</t>", "<br/><br/>testing2 <br/><br/> testing 3",0.5,0.5,5,2] call AUSMD_specialHint; _title = _this select 0; _subtitle = _this select 1; _y = _this select 2; _x = _this select 3; _time = _this select 4; _fadeIn = _this select 5; _finalString1 = parseText format["%1 %2",_title,_subtitle]; if(count _this < 4) then { _time = 3.5; }; if(count _this < 5) then { _fadeIn = 0; }; [_finalString1,_x,_y,_time,_fadeIn] spawn BIS_fnc_dynamicText; }; use BIS_fnc_colorRGBAtoHTML to get color values in hex format. 1 Share this post Link to post Share on other sites