S.Crowe 142 Posted January 13, 2016 Part of my future Zeus Waypoint Overhaul After hours of testing, I think I almost got the movement at all cost done (see video below). In the video, I put OPFOR really far away because I didn't want the two units to wipe themselves out. There is no voice over, this is just proof of concept: No matter what I do, there seems to be at least one guy (in this case two) who just screws around. LOL (I've notice that when a friendly comes near a dead friendly, they tend to slow to a walk for a little bit. Nothing can get them back to speed until they snap out of their trance on their own.) Like I said, I tried everything. Right now, I faking this Movement At All Cost by using a while loop, and in that loop doing this: while {things...} { _x doMove waypointPosition [_unitGroup, _waypointIndex]; _x forceSpeed 15; } forEach units _unitGroup; sleep 1.5; It's not perfect, but at the moment this is the best I can do. I anyone has any other suggestions, please let me know. Share this post Link to post Share on other sites
astrell 3 Posted January 16, 2016 A very important and needed function!I hope you will refine the mechanics over time!Maybe you will share you work so maybe I can figure something out to make it more smooth.Arma is many about try & error :-P //Edit Maybe some additional workarounds. I think it need to be a whole lot of buttons to press for this. disableAI "autotarget" or "target" + "fsm" setCombatMode "Blue" setBehaviour "Careless" or "Safe" forceSpeed apply on waypoint and group ( same time? ) steady control with isbehaviour, getSpeed etc. Saving the previous settings of the waypoint in an array and lockWP until all units in radius x on the WP. Restore settings, unlock WP. Module should work until next waypoint reached. Like a panik button. Share this post Link to post Share on other sites
Roach_ 52 Posted January 17, 2016 Would this be possible without them moving in 'careless' mode? I don't understand why such command doesn't exist yet. Share this post Link to post Share on other sites