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Terrain Processor making roads really low at edge of map

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Is there any way to stop TP, making roads really low at the edge of a map?

 

http://i.imgur.com/3xWNZ2e.png

 

I have to go along with L3DT and sort it out.

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Have not ran roads on our map yet, but does the road extend beyond the mapframe? If it does, that could be it since the TP might consider all points over the terrain mesh edges as 0 height so a solution might be to keep all the polylines processed by TP inside the mapframe.

If they are not extending out though then Im out of ideas.

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