nikiller 18 Posted November 27, 2015 hi, Wiki do not specify setSpeaker locality. Somebody know if it is global or local? I spawn a unit with: _selectedclass createUnit [_safepos, _grp, '[this] execVM "initspawned.sqf"', 0.7, "PRIVATE"]; And then I setSpeaker the spawned unit in initspawned.sqf who is executed on all connected clients in multiplayer: _unit = _this select 0; _unit enableSimulationGlobal false; _unit setSpeaker "NoVoice"; _unit setMimic "danger"; if (local _unit) then { _unit call nik_fnc_weapon; }; if (hasInterface) then { 0 = [_unit] execVM "face.sqf"; 0 = [_unit] execVM "voice.sqf"; }; _unit enableSimulationGlobal true; I would like to know if I can setSpeaker my unit in the (local _unit) condition and if it will still be broadcasted to every clients? thank you. cya. Nikiller. Share this post Link to post Share on other sites