csk222 23 Posted November 25, 2015 Hello. How can I personalize a welcome message with a players name using the following code. _text = "<t size='1.5'>" + "BOMSF THOR SYSTEM" + "</t>" + "<br />" + "<t size='1.5'>" + "Enemy Assault" + "</t>" + "<br />" + "<img size='4' image='images\bomsf_thor.paa'/>" + "<br />" + "<br />" + "<t size='1'>" + "Welcome To" + "</t>" + "<br />" + "<t size='1'>" + "Kunduz, Afghanistan" + "</t>"; _1 =[_text,0.01,0.01,5,-1,0,90]spawn bis_fnc_dynamicText; waituntil {scriptdone _1}; I want to insert the name after the image and before the "Welcome To". Share this post Link to post Share on other sites
ArmaMan360 94 Posted November 25, 2015 This maybe?: hint (name player) Share this post Link to post Share on other sites
csk222 23 Posted November 25, 2015 I know I have to use name player, I just don't know how and where to put it in. I have a hint script that allows me to display the players name, but I want to add the name to the welcome message if possible. _num1 = 1; _num2 = 2; _num3 = 3; _Stxt = parseText format [" <t color='#00FFCC' size='1' align='center'>BOMSF THOR TASK MANAGEMENT SYSTEM</t><br/><br/> <t color='#FF00FF' size='1' align='left'>%4</t> <t size='1' align='left'> Please take some time to read these instructions.</t><br /><br /> <t size='1' align='left'>Tasks are dynamically created by a squad leader. The objective is to clear all Opfor at each location.</t><br/><br/> <t size='1' align='left'>Everything is done via the mouse Scroll Wheel Menu. Choose from the following options:</t><br/><br/> <t color='#FFFF00' size='1' align='left'>TELEPORT MENU:</t> <t size='1' align='left'> Teleport to Leaders or Insertion Points. Make selection > Click OK.</t><br/> <t size='1' align='left'>Note: When incapacitated, teleport to a Leader or Medic Station to be revived.</t><br/><br/> <t color='#FF9900' size='1' align='left'>LOADOUTS MENU:</t> <t size='1' align='left'> Select preset loadouts. Make selection > Close the pad with the Esc key.</t><br/> <t size='1' align='left'>Note: Multiple scopes equipped in vest inventory.</t><br/><br/> <t color='#A00000' size='1' align='left'>VIRTUAL ARSENAL</t> <t size='1' align='left'> and </t> <t color='#FF0000' size='1' align='left'>VIRTUAL AMMOBOX</t><t size='1' align='left'> also available.</t><br/><br/> <t color='#00FF00' size='1' align='left'>REAMMO:</t> <t size='1' align='left'> Restocks your primary weapon's magazines (+1).</t><br/><br/> <t color='#FF99FF' size='1' align='left'>View Distance Menu:</t> <t size='1' align='left'> Raise/Lower overall view distance and Remove Grass options.</t><br/><br/> <t size='1' align='left'>Ctrl + Spacebar = Weapons Resting</t><br/> <t size='1' align='left'>Shift + Page Up = BOMSF HUD</t><br/><br/> <t size='1' align='left'>Weapons safe at base.</t><br/> <t size='1' align='left'>No destruction of friendly equipment.</t><br/> <t size='1' align='left'>Cooperative play expected.</t><br/> <t size='1' align='left'>Stay with your squad.</t><br/><br/> <t size='1' align='left'>Everyone is welcome here.</t><br/> <t size='1' align='left'>Enjoy Your Stay and Good Hunting.</t><br/> ", _num1, _num2, _num3, name player]; hintSilent _Stxt; Share this post Link to post Share on other sites
Greenfist 1863 Posted November 25, 2015 https://community.bistudio.com/wiki/format Example: _message = format ["Your name is %1",name player]; hint _message; Share this post Link to post Share on other sites
R3vo 2652 Posted November 25, 2015 _text = format ["<t size='1.5'>" + "BOMSF THOR SYSTEM" + "</t>" + "<br />" + "<t size='1.5'>" + "Enemy Assault" + "</t>" + "<br />" + "<img size='4' image='images\bomsf_thor.paa'/>" + "<br />" + "<br />" + "<t size='1'>" + "Welcome %1 To" + "</t>" + "<br />" + "<t size='1'>" + "Kunduz, Afghanistan" + "</t>",name player]; [_text,0.01,0.01,5,-1,0,90]spawn bis_fnc_dynamicText; Share this post Link to post Share on other sites