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Vectif

Custom Faces in A3 [and MP]

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Hello everyone, once again!
I've recently found out that we can have custom faces in our ArmA 3 profile and that these faces can even carry on to Multiplayer (without any addons or etc.)

So for those who do not know, you need a file of at least 256x256px to 1024x1024px (.paa or .jpg) under the size of 100kb to have a custom face that you and everyone else will see in the Multiplayer.
I been looking around a lot but I can't find much information about it for ARMA 3. 

There's many "issues" such as
-Colors being greyed out
-Arms not being customizable
-Optimization

Black turns nearly transparent and it's nearly impossible to edit something and for it to still be visible/make a difference. We should be able to make faces look like if they were just the same from in-game.
Arms being customizable is not necessary but it would be great.
And optimization, getting under 100kb is quite complicated sometimes and I was wondering if people knew good ways to make faces and to optimize them to keep them within the filesize. Also if anyone knows a fix for the faces that works for *everyone* and not client-side.

Any extra information on Custom Faces would also be greatly appreciated!

On a side note, I think servers should be *unable* to disable Custom faces, I think it should be a client-side choice whether each player wants to see them or not.

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I was under the impression the issues with custom faces had been resolved in a recent patch, but from the sounds of it I was mistaken.

 

On a side note, I think servers should be *unable* to disable Custom faces, I think it should be a client-side choice whether each player wants to see them or not.

It is the servers bandwidth (and thus the overall playability and enjoyment offered by the server) that is affected by someone having a large custom face file (as well as custom sound files, if they're still a thing from the old OFP/ArmA1&2 days), so I think servers are well within their rights to limit the size of custom content (or bar it entirely). Games suffer from multiple people joining simultaneously as it is with lag and desync, but that would be far worse if everyone who was joining was also adding ~100kb to the network traffic - uploading their custom face and downloading everyone else's who is already connected (and then their's being redistributed to every other connected player as well).

 

In regard to the skin-tone issue, upvote this ticket.

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The only issue as far as I know that has been fixed were the purple arms. Now it's a white-pink-ish toned arm colour that at least matches slightly with most custom heads.
Also that, 100kbs is fine - it can stay there. In my opinion it wouldn't be bad if it was a client-sided decision but yeah I see where you're coming from.

Thanks for the reply and that ticket's issue has already been resolved (the purple arms and etc - I'm talking about greyed out colours in the head and all. I wish we had body customization (for arms & legs like we did in A2) but that's fine either way. Just wish we could get the faces to work just as if they were from in-game, like they used to in A2.)
Wish you good luck.

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Also an issue that I'm having right now is that even if I use my custom face and it's under 100kb it'll appear completely white in Multiplayer.

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