Jump to content
Wilson543210

ACE BackPack Loadout Issue

Recommended Posts

I have a script I've been using for a very long time that gives a unit a loadout simply by a case within the script, that I specifiy to the unit. Here is the string in his init:

 

id = [this, "AAR", "MAIN"] call compile preprocessFileLineNumbers "scripts\BoNgear.sqf";

 

or

 

id = [this, "FTL", "MAIN"] call compile preprocessFileLineNumbers "scripts\BoNgear.sqf";

 

or

 

id = [this, "CLS", "MAIN"] call compile preprocessFileLineNumbers "scripts\BoNgear.sqf";

 

 

Only recently, the script somehow gives all units, that have a backpack, a huge amount of random medical stuff. I checked all the Medic louadouts, and the mystery medcial supplies is different to what I give my real medics. Could it be something with the ACE_VTAC_RUSH72 ?

 

Any suggestions or questions are much appreciated

Share this post


Link to post
Share on other sites

If memory serves it is an issue with that VTAC backpack and  an ACE revive script.. I think this one?

 

https://forums.bistudio.com/topic/105945-revive-script-for-ace2-wounding-system-v15/

 

 

It's one where you can set which class of backpack is a "medical" backpack and as such comes pre-packed with ACE medical stuff

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×