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Darce

Question: Controlling AI via addAction in MP

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I have a mad scientist who is initialised with an addaction which execVM a script that tells him to follow a player using domove.  If the player is near a vehicle he can order the lunatic to get in.

 

Works like a charm in the editor, but as soon as I stick it on a server the bugger just stands there looking at me.  Can anyone explain why this is happening?

 

The script

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