Redphoenix 1539 Posted September 2, 2015 I've been trying to overwrite the StandardSound from the UGL_F, but whatever I do, I cant overwrite it. So, here's the config of the UGL_F class Single: Mode_SemiAuto { sounds[] = {"StandardSound"}; class BaseSoundModeType { closure1[] = {"A3\Sounds_F\arsenal\weapons\UGL\Closure_UGL",1.0,1,10}; soundClosure[] = {"closure1",1}; }; class StandardSound: BaseSoundModeType { begin1[] = {"A3\Sounds_F\arsenal\weapons\UGL\UGL_01",0.70794576,1,200}; begin2[] = {"A3\Sounds_F\arsenal\weapons\UGL\UGL_02",0.70794576,1,200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; }; }; And this is my config for it: class Single: Mode_SemiAuto { sounds[] = {"StandardSound"}; class StandardSound { begin1[] = {"rhsafrf\addons\rhs_sounds\ugl\gp-25_1",0.70794576,1,200}; begin2[] = {"rhsafrf\addons\rhs_sounds\ugl\gp-25_2",0.70794576,1,200}; soundBegin[] = {"begin1",0.5,"begin2",0.5}; closure1[] = {"A3\sounds_f\weapons\closure\closure_rifle_6.wss",3.1622777,1,300}; closure2[] = {"A3\sounds_f\weapons\closure\closure_rifle_7.wss",3.1622777,1,300}; soundClosure[] = {"closure1",0.5,"closure2",0.5}; }; }; So, what I know now from config inheritance is that my class Single {Standardsound{}}; should now overwrite the previous one fro mthe class UGL_F.Funny thing now: It doesnt work. Whatever I tried, the standard sounds from the UGL_F are always played when I fire the grenade launcher. Any ideas? Share this post Link to post Share on other sites