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Kydoimos

White Lines on Custom Model

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Hi everyone!

 

 

Does anybody know what can cause white lines like this on a model?

 

White_Line_zps8vsqvco0.jpg

 

I know this is sometimes because of FSAA etc., but in this instance, it really looks as though it's something on the model that's at fault. It looks even worse at a distance!

 

As always, cheers guys, for any responses / suggestions!
 

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^^ pufu nailed it. Its your uv edges showing. Your base tex islands need to be a hair bigger by a couple pixels. Easy fix in PS, not sure what program your using though

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Thanks very much, chaps! I'll give that a go! :D

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not just a hair... mipmaps also need padding, so leaving just 1-2 pixels as border can be troublesome.

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Hi guys - thanks for the advice - it's very handy to know for future reference! :) Unfortunately, in this instance, it didn't resolve the issue (I tried increasing the texture islands by a sizable amount, just to make sure). It might actually be Anti-aliasing in this case, just seemed surprisingly pronounced! That said, I played with the video settings too, and it didn't go away, lol - ah, well!

 

EDIT: Just remembered - didn't alter the smdi / nohq textures - probably still is the texture padding, doh - I'll try again tomorrow evening! Thanks again!

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