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Marksman112233

Multiple Respawn Point

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Hi guys, i'm sorry if i post in wrong section but i want ask about spawn.

Can i create multiple spawn point like in Battlefield or GTA?

Thanks a lot.

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Yes, you can.

https://community.bistudio.com/wiki/Description.ext#respawn

 

You must create file called: "description.ext" in your mission folder

(e.g.: C:\Program Files (x86)\Steam\steamapps\common\ARMA Cold War Assault\Users\Akvadakar\MPMissions\respawn test.intro)

Then edit the file by notepad and add these 2 lines:

respawn = "BASE";
respawnDelay = 3;

Save & Exit - go to the OFP in-game editor - create markers called (name): respawn_west; respawn_west_1; respawn_west_2 etc. (if you play for west).

Test it in multiplayer.

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Yes, you can.

https://community.bistudio.com/wiki/Description.ext#respawn

 

You must create file called: "description.ext" in your mission folder

(e.g.: C:\Program Files (x86)\Steam\steamapps\common\ARMA Cold War Assault\Users\Akvadakar\MPMissions\respawn test.intro)

Then edit the file by notepad and add these 2 lines:

respawn = "BASE";

respawnDelay = 3;

Save & Exit - go to the OFP in-game editor - create markers called (name): respawn_west; respawn_west_1; respawn_west_2 etc. (if you play for west).

Test it in multiplayer.

 

Is this script can work in OFP?

That really isn't a script, but functions built into OFP.

 

Here are a couple of respawn scripts.

 

Resapwn with weapons:

http://www.ofpec.com/editors-depot/index.php?action=details&id=307&game=OFP

 

Almost dead player revive.

http://www.ofpec.com/editors-depot/index.php?action=details&id=308&game=OFP

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Ah sorry didn't realize I was posting in the OFP section.. no respawnTemplates[] = {"MenuPosition"}; will not work in OFP.

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Yes, you can.

https://community.bistudio.com/wiki/Description.ext#respawn

 

You must create file called: "description.ext" in your mission folder

(e.g.: C:\Program Files (x86)\Steam\steamapps\common\ARMA Cold War Assault\Users\Akvadakar\MPMissions\respawn test.intro)

Then edit the file by notepad and add these 2 lines:

respawn = "BASE";

respawnDelay = 3;

Save & Exit - go to the OFP in-game editor - create markers called (name): respawn_west; respawn_west_1; respawn_west_2 etc. (if you play for west).

Test it in multiplayer.

 

You basicly have 4 options of repawn in OFP that are handled in the Description.ext. file. Bird, Instant, Base and Group as seen in:

Sets respawn type.

Can be one of:

  • 0 or "NONE" - No respawn
  • 1 or "BIRD" - Respawn as a seagull
  • 2 or "INSTANT" - Respawn just where you died.
  • 3 or "BASE" - Respawn in base.
    • Requires a marker named:
      • respawn_west
      • respawn_east
      • respawn_guerrila
      • respawn_civilian
    • Add markers named with the prefix 'respawn_west' with any suffix (eg: respawn_westABC, respawn_west1, respawn_west_2, etc) for multiple random respawn points. Similarly for east, guerrilla and civilian.
    • Vehicle respawn in base requires a marker named:
      • respawn_vehicle_west
      • respawn_vehicle_east
      • respawn_vehicle_guerrila
      • respawn_vehicle_civilian
  • 4 or "GROUP" - Respawn in your group (if there's no AI left, you'll become a seagull).

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