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_qor

Manipulate ingame fuel stations

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Hey,

 

I want to evaluate the fuel-level of a fuel station and add some fuel.

 

Using an trigger to evaluate will return "scalar", but putting the same code in an gamelogic's init, it will return 1.

fuel ((position this) nearestObject 94046)

So why does this work only with a gamelogic? How can I evaluate this with an external script?

 

 

Besides, does anybody know whether the fuel stations have eternal resources or get empty when in use?

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