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Neviothr

Units ignoring the 'special' setting

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I'm making a mission on Clafghan, I've placed some units using MCC's 3D Editor, and ported all objects into a mission.sqm file. I opened the mission in the editor and set the 'special' setting to 'None' for each one, I then proceeded to group all the units together with 1 group leader. But for some reason when I preview the mission all the units start to move and go into formation.

How do I fix this?

 

Thanks.

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None probably means, use standard behaviour.

 

You could use {commandStop _x} forEach units group UNITNAME;

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None probably means, use standard behaviour.

 

You could use {commandStop _x} forEach units group UNITNAME;

Do I need to put the name of each unit in place of "UNITNAME"? Cause that's a lot of units, anyway of making it effect all AI?

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{commandStop _x} forEach units group this;​

Put this line into the initialisation of each group leader.

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{commandStop _x} forEach units group this;​

Put this line into the initialisation of each group leader.

 

Alright, thanks!

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