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Kingsley1997

WARSIM - Persistent Military Careers [ALPHA]

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Subscribed to thread. This is a great mission idea Kingsley and I can't wait to try it out.

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Not dead yet guys! Sorry I often forget to post here, since the forum change I find the forums to look so damn ugly. I'm currently working on an AI script which I will use in WARSIM. Most of it is done, however a lot of it I haven't touched for a while so it'll take some time to re-adjust. I really want to get it finished and working to a decent level before I show anything. I'm aiming to make the progression very fun and lengthy in the sense that you don't get a high caliber sniper after a few hours. Working your way up the ranks should take time and when you get new weapons unlocked, you should cherish it.

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Not dead yet guys! Sorry I often forget to post here, since the forum change I find the forums to look so damn ugly. I'm currently working on an AI script which I will use in WARSIM. Most of it is done, however a lot of it I haven't touched for a while so it'll take some time to re-adjust. I really want to get it finished and working to a decent level before I show anything. I'm aiming to make the progression very fun and lengthy in the sense that you don't get a high caliber sniper after a few hours. Working your way up the ranks should take time and when you get new weapons unlocked, you should cherish it.

 

Great !

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I've decided to start from scratch since what I made before is quite ugly in terms of changing it in the future. I want to be able to implement things like ACE and ACRE and others mods easily without having to go into various different SQF files. There's now a config setup which simply uses classes to define things. I've also finished building the role manager dialog which loads all of the roles from the config and shows a HTML description of it, allows you to pick a loadout to go with it and then choose it. So by the end of it all, modders and server owners can remove/add/change roles, loadouts and pretty much everything else very easily, given they know the basics of SQF and HPP.

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I've decided to start from scratch since what I made before is quite ugly in terms of changing it in the future. I want to be able to implement things like ACE and ACRE and others mods easily without having to go into various different SQF files. There's now a config setup which simply uses classes to define things. I've also finished building the role manager dialog which loads all of the roles from the config and shows a HTML description of it, allows you to pick a loadout to go with it and then choose it. So by the end of it all, modders and server owners can remove/add/change roles, loadouts and pretty much everything else very easily, given they know the basics of SQF and HPP.

Does mean it will require ACE? If so that will be a shame as not everyone uses ACE.

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Does mean it will require ACE? If so that will be a shame as not everyone uses ACE.

No. I'm making sure it all works completely vanilla (of course the server will have to run @iniDBI). But there is definitely going to be easy support for ACE/ACRE.

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No. I'm making sure it all works completely vanilla (of course the server will have to run @iniDBI). But there is definitely going to be easy support for ACE/ACRE.

ETA kingsley?? ;)

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Updated forum post. Also got a big chunk of code done that was holding me back, so now it's all smooth sailing from here!

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