Jump to content
Vivalas

Getting the AI Commander to lead his troops

Recommended Posts

I'm creating a small little test battle, and I'm making OPFOR anf BLUFOR fight over the Utes airfield, just to observe and also add in some artillery attacks and such, for fun and all, and I've given the commander on both teams a waypoint HOLD in the airfield to make them fight, however, only the commander runs off and the rest of the army just stays behind and watches their commander run to his death (or deathmatch at least since it's just the two commanders). I can give a HOLD waypoint to each squad in the airfield, but I was hoping the AI commander would lead his troops around and try to accomplish the objective. Is there a way to get this to work, or does high command only work with players?

Share this post


Link to post
Share on other sites

Hetman Artificial Commander is what I was trying to say.

(Link was broken by forum update)

Share this post


Link to post
Share on other sites

Also keep in mind that waypoints are a group function.  The high commander is in a different group from the HC subordinate units.  Each group needs to have their own set of waypoints.

 

Waypoints can be synchronized together to control when they complete.  When synched, neither one will complete until both are complete.  That would keep the HC with his troops as they go from objective to objective.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×