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KokaKolaA3

include File ...\cfgClutter.hpp not found

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hi, i´ve got a Problem, when i start Arma 3 with my Map i become this error: Include include File ...\cfgClutter.hpp not found

cfgClutter.hpp:

class Clutter	
{
class KKA3_grass: DefaultClutter
  {
   model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
   affectedByWind = 0.6;
   swLighting = "true";
   scaleMin = 0.7;
   scaleMax = 1.0;
  };
  class KKA3_lushgrass: DefaultClutter
  {
   model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d";
   affectedByWind = 0.6;
   swLighting = "true";
   scaleMin = 0.7;
   scaleMax = 1.0;
  };
  class kka3_flower1: DefaultClutter
  {
   model = "A3\plants_f\Clutter\c_Flower_Medium_White1.p3d";
   affectedByWind = 0.6;
   swLighting = "true";
   scaleMin = 0.7;
   scaleMax = 1.0;
  };
};

cfgSurfaces:

class CfgSurfaces 
{
class Default {};
class KKA3_grass_surface : Default
{	
	 files = "kka3_grass*";
	 rough = 0.1;
	 dust = 0.05;
	 maxSpeedCoef = 0.8;
	 soundEnviron = "grass";
	 character = "grass_green_Character";
	  soundHit = "soft_ground";
};
class KKA3_lushgrass_surface : Default
{	
	 files = "kka3_lushgrass*";
	 rough = 0.1;
	 dust = 0.05;
	 maxSpeedCoef = 0.8;
	 soundEnviron = "grass";
	 character = "grass_green_Character";
	  soundHit = "soft_ground";
};
class concrete : Default
{	
	files = "concrete*";
	character = "Empty";
	soundEnviron = "concrete";
	soundHit = "concrete";
	rough = 0.05;
	maxSpeedCoef = 1;
	dust = 0.15;
	lucidity = 0.3;
	grassCover = 0.0;
	impact = "hitConcrete";
};
};

class CfgSurfaceCharacters
{
class kka3_grass_Character
 	{
		probability[]={0.9, 0.2};
		names[]={"kka3_grass", "kka3_flower1"};
 	};
	class kka3_lushgrass_Character
 	{
		probability[]={0.9, 0.2};
		names[]={"kka3_grass", "kka3_flower1"};
 	};
};

config.cpp (only a part)

		#include "cfgClutter.hpp"

	class Names //City Names
	{
	};

	safePositionAnchor[] = {3874.47,4093.64}; //??
	safePositionRadius = 1900; //??
	loadingTexts[] = {"Los Lenino is located at the West Coast of Los Vemino"};
};
};
class CfgWorldList//??
{
class LosLenino{};
};

//Surfaces
#include "cfgSurfaces.hpp"

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My config with working clutter is :

#include "cfgClutter.hpp"
class Names
   {
   #include "spero.hpp"
};
};
};
class CfgWorldList
{
class spero{};
};
class CfgMissions
{
class Cutscenes
{

};
};


//SURFACES
#include "cfgSurfaces.hpp"

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My config with working clutter is :

#include "cfgClutter.hpp"
class Names
   {
   #include "spero.hpp"
};
};
};
class CfgWorldList
{
class spero{};
};
class CfgMissions
{
class Cutscenes
{

};
};


//SURFACES
#include "cfgSurfaces.hpp"

? this is your cfgClutter.hpp? I mean why there are Cutscenes ... this is the config :confused:

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spero is my terrains name at the minute, it might change, it might not.

So basically it's terrain_name.hpp :)

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It doesn't matter what the name is or where it's at...I does as far as the config actually working in game...but for the #include it doesn't. If you getting "is not found errors" then it either is not there or spelled wrong

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