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Operation Trebuchet - Total conversion mod for Arma 3

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I just was playing halo reach and the falcon on OPTREB is way more agile and fast then the Falcon on reach. So I'm liking it. Also you guys have to realize about the pelican and falcon. The Falcon is prop with a bit of jet thrust, the pelican is all jet thrust. Meaning that unlike the Falcon, Which was designed as a cheep solution to insert troops when the pelican was deemed to expensive, the pelican as the extra turning thrusters to do sharper turns and greater thrust then the Falcon, which would use rudders and the props.

So truthfully, in my honest opinion. How they are now at this current moment. I believe they are fine. Also the landing gear on both the pelican and falcon are amazing. Playing with the falcon. I can slow it down from 300kph to touch down 1/2 to 1/3 The distance it takes the Ghost Hawk without exposing the bird high in the air like a lot of inexperienced pilots do when they are about to hit the lz. But this is from my experience with the mod and Arma's flight models

Edited by Theronnett

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On the subject of the falcon, to me it seems like it could be a bit more agile. When I fly it it feels to "heavy"

Too me, it feels like the turning radius is too large. But that's just me :D

Although I could be wrong. I haven't had much time on the recent update because my Steam doesn't like to stay open for more than 10 minutes.

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I did have another thought to why Noble team used falcons more than pelicans. In 500 years of technology they could have found a way to make rotery wings really quiet. In game the Falcon didn't sound as loud and distinctive as a pelican, so if I was a special operations team I probibly would rely more on the quiet transport over the loud jet thrust transport. Given that the Falcon was cheaper to build and maintain was probibly another bonus for it's use in Army units who didn't need jet and rocket transports as much as the ship based Marines.

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I did have another thought to why Noble team used falcons more than pelicans. In 500 years of technology they could have found a way to make rotery wings really quiet. In game the Falcon didn't sound as loud and distinctive as a pelican, so if I was a special operations team I probibly would rely more on the quiet transport over the loud jet thrust transport. Given that the Falcon was cheaper to build and maintain was probibly another bonus for it's use in Army units who didn't need jet and rocket transports as much as the ship based Marines.

That was my take on it aside from the fact that it has a way smaller visual signature and can be sent into tighter LZs.

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And that feels like some very good reasons. But yeah I just played that level on Halo reach again. Man, your very slow. Like I think the max speed you get is like 30-45kph. It's probably why you feel "nibble" on it. But then I play the mod and I can push it to over 200kph. And when I get it to the speeds thag halo reach is. It's very nimble. Now it's way harder to aim the gun cause Arma uses real flight mechanics while halo is very arcadey. And I don't think Arma will even be able to get that feel. But i don't mind.

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basically, with the ability to lock altitude.

So been playing Halo Spartan Assault and strike. And Combat Engineers are decked out in Orange Armor with Yellow helmets while Combat Researchers deployed by ONI are all decked out in White Armor with Yellow helmets

---------- Post added at 14:52 ---------- Previous post was at 14:22 ----------

Agent Locke's Team Has been Uncover do to the Hunt the Truth campaign if you guys have been keeping tabs on it

team-locke.jpg

Pretty much what the community agrees on starting from Left to Right

1) Romeo - Halo 3: ODST

2A) Macer - Halo: Nightfall

or

2B) Tanaka - Halo: Escalation

3) Locke - Halo: Nightfall

4) Buck - Halo 3: ODST

The full picture the community has been unlocking

hunt.jpg[/img]

---------- Post added at 16:33 ---------- Previous post was at 14:52 ----------

Once the Next update drops. I try to get my clan to start doing Ops (If not, Tag Along with other clans) with OPTREB and get some video's going and then do a whole promoting the mod thread on Halo Waypoint. Right now, All I have still are a lot of TEI video's and Trailers. And I need to use something current to capture people's attention

Edited by Theronnett

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http://www.halo.17kgroup.it/wp-content/uploads/2015/04/team-locke.jpg

Pretty much what the community agrees on starting from Left to Right

1) Romeo - Halo 3: ODST

2A) Macer - Halo: Nightfall

or

2B) Tanaka - Halo: Escalation

3) Locke - Halo: Nightfall

4) Buck - Halo 3: ODST

Pretty sure Buck and Romeo threw in the towel after Halo: New Blood. Could be wrong, though I'm fairly certain at least Buck is done fighting bad guys.

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No, at the end, he said he wanted to be part of a team. not leading a team. but he wasn't done fighting

New Blood ending

Understood, sir.†I struggled for the right thing to say. “I think. Either way, there’s just me and Romeo left from Alpha-Nine. That’s not much of a fireteam.â€

“We’ll get you reassigned straightaway. No worries on that front. You’re too valuable to leave in limbo.â€

I nodded. “If it’s all the same to you sir, I think I’d like to be part of a team rather than leading it. At least for a while.â€

“Fair enough,†Musa said . “Just don’t get any ideas about that being permanent.â€

I gave him a game smile. “I go where I’m needed, sir.â€

“That exactly what I want to hear, Spartan Buck,†he said. “Dismissed.â€

I contacted Veronica right after that. I hadn’t heard her voice for too long.

We didn’t talk about any of this for a good while. Not one word.

Not until now, anyway.

Bam, said the lady

Edited by Theronnett

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So, about my earlier post about the falcon. What I meant is that falcon needs to be much more agile than pelican. It is much smaller. You are making a mod for arma, keep that in mind. That thing needs to fit Arma gameplay. Falcon is being used and will be used just as hummingbird is used. Quick and small air vehicle for scouting, droping in troops fast and quiet. Armed version can be used as quick air-support. I play Arma a lot so I know what I'm talking about. Right now, falcon can only be used as heavy transport helicopter, even though he is very small and has small capacity. It feels like that. When flying that thing, it feels like it is heavier than pelican. If I need to make a fly-over with it and actually shoot someone on the ground, I have to start half a click away and I can't steer while doing that, because I can't steer with it at all. It needs to be more agile. It needs too much space for full speed, 180 degree, horizontal turn. I'm telling you, just put hummingbirds flight model and try it then. You will se that it feels much more natural than current flight model. That thing has two movable rotors, it should be much, much more agile than pelican. You are trying to make it more like in Reach, or something, but you need to make it usable in Arma.

Edited by croatinator
errors, too fast typing

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So, about my earlier post about the falcon. What I meant is that falcon needs to be much more agile than pelican. It is much smaller. You are making a mod for arma, keep that in mind. That thing needs to fit Arma gameplay. Falcon is being used and will be used just as hummingbird is used. Quick and small air vehicle for scouting, droping in troops fast and quiet. Armed version can be used as quick air-support. I play Arma a lot so I know what I'm talking about. Right now, falcon can only be used as heavy transport helicopter, even though he is very small and has small capacity. It feels like that. When flying that thing, it feels like it is heavier than pelican. If I need to make a fly-over with it and actually shoot someone on the ground, I have to start half a click away and I can't steer while doing that, because I can't steer with it at all. It needs to be more agile. It needs too much space for full speed, 180 degree, horizontal turn. I'm telling you, just put hummingbirds flight model and try it then. You will se that it feels much more natural than current flight model. That thing has two movable rotors, it should be much, much more agile than pelican. You are trying to make it more like in Reach, or something, but you need to make it usable in Arma.

Now let me tell you about the actual Halo Pelican and Halo Falcon of the Halo Universe and not Halo Reach

Lets start with the Pelican. Its a VTOL Jet transport/Gunship. With maneuvering jets in all sides meant for very tight turning and Very High speeds.

Now the Falcon is a medium rotary transport, It has small Jets to allow for faster forward thrust and Take off over the average chopper, but it even then, It is still a twin rotatory chopper that still relies on the Blades and rudder pedals to turn. The gun is suppose to be able to aim where the Pilot is aiming like the hind or Apache, it is not designed to do strafing runs in the same aspect of the of a Littlebird. It is more a blackhawk with heavy gun attached to it then anything. But they said they will add a hover function to allow the falcon to hover and the pilot to aim the gun where ever he wants like a Apache. Like the Actual falcon. So once that happens, it'll be able to use its cannon to it's actual effect.

Now lets us compare. Because the Pelican has maneuvering Jets over the rotors and rudders of the Falcon, It will be far more maneuverable then the Falcon, even though it is way bigger then the falcon. The Falcon is nowhere like the Littlebird either, which the Hornet fills that roll

The Whole purpose of the Falcon is to Act as a cheep medium transport where the pelican is deemed to expensive or noisy to use. It isn't really meant to act in the same fighting role as a little bird, and if it is. They go in large numbers and rely more on the side gunners then the main gun itself as the same aspect as the Huey did sometimes in Vietnam

Edited by Theronnett

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I told you, modders are making a mod, not new game. They are making falcon as we are playing Halo in real life... This needs to be usable in Arma 3. Trust me wnen I say that falcon will be used as hummingbird. Pelican is like ghost hawk, and falcon is like hummingbird. That thing has two movable rotors. When hoverng in place, it should be able to make full 360 circle in few seconds. When flying at 100 km/h it should be able to make 180 degree turn faster than pelican. Again, this is Arma we are playing, not new real-life Halo game.

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But it is being made like real life Halo. And if you didn't know, The Hornet (http://www.halopedia.org/AV-14_Hornet) which they are working on, Is the Littlebird. And also, I flown in Ospreys (In a Air Show) and Chinooks (Cause I was in the army kicking ass in Iraq) in real Life, both with moveable rotors, and They don't turn anywhere near as fast as the Falcon does in ARMA. The Blackhawks turned faster then the Osprey when we we're flying in formation. and the Falcon is already 3x more maneuverable and 10x faster then the Falcon in reach.

Also.

Pelican - Chinook

Falcon - Blackhawk

Hornet - Littlebird.

The falcon is both in lore and the use in arma is the same as the blackhawk, it is how it was functionally designed to be. But The Hornet. Fills the Exact roll as the Littlebird. Silently inserting forces onto objectives without being seen, and providing heavy fire support when needed. You should go Read the 1st several chapters of Contact Harvest and you will see this

Edited by Theronnett

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So, if they are making a hornet, and it will be used as hummingbird, than I could play with that. And ospreys are much bigger, and rotors are further away than on falcon. I have read all Halo books. Well, I havent read trilogy about forerunners because those are boring and uniportant. Falcon and hornet are almost the same size. They should be agile, almost the same. So, if hornet is coming anytime soon, i am happy. And scorpion too.

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the Falcon is like 2-3x bigger then the hornet bro, go play Halo 3 and then Reach again. And if you did, then you forgot that the Hornet was used just like the littlebird in the very beginning intro

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But it is being made like real life Halo. And if you didn't know, The Hornet (http://www.halopedia.org/AV-14_Hornet) which they are working on, Is the Littlebird. And also, I flown in Ospreys (In a Air Show) and Chinooks (Cause I was in the army kicking ass in Iraq) in real Life, both with moveable rotors, and They don't turn anywhere near as fast as the Falcon does in ARMA. The Blackhawks turned faster then the Osprey when we we're flying in formation. and the Falcon is already 3x more maneuverable and 10x faster then the Falcon in reach.

Also.

Pelican - Chinook

Falcon - Blackhawk

Hornet - Littlebird.

The falcon is both in lore and the use in arma is the same as the blackhawk, it is how it was functionally designed to be. But The Hornet. Fills the Exact roll as the Littlebird. Silently inserting forces onto objectives without being seen, and providing heavy fire support when needed. You should go Read the 1st several chapters of Contact Harvest and you will see this

Does it matter what the lore says? At the end of the day the mod developers can do as they like its their mod.

the Falcon is like 2-3x bigger then the hornet bro, go play Halo 3 and then Reach again

Last time i checked this was Arma3, the idea of the mod is to be inspired by the Halo Series and background not to copy the Xbox game.

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Falcon: 11.4m x 10m

Hornet: 9.6 m x 8.7 m

That is not a big difference. I am just saying, make it work in Arma, as an Arma vehicle. We are playing this mod in Arma. In Arma engine. As R0adki11 said, it is modders mod. At least we agree that falcon should be more agile than pelican. At least that should be the case.

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the Falcon is like 2-3x bigger then the hornet bro, go play Halo 3 and then Reach again

toWJKR6.png[/img]

cZnGzEW.jpgU26ZBK5.jpg[/img]

---------- Post added at 22:56 ---------- Previous post was at 22:54 ----------

[/color]

Falcon: 11.4m x 10m

Hornet: 9.6 m x 8.7 m

That is not a big difference. I am just saying, make it work in Arma, as an Arma vehicle. We are playing this mod in Arma. In Arma engine. As R0adki11 said, it is modders mod. At least we agree that falcon should be more agile than pelican. At least that should be the case.

But it isn't the Size, look at what the engines are. Your all about mass and size and nothing about what the power and type of engines they are using, if they were all prop, I would Agree, but the Hornet and Pelican use jet engines, the hornet's able to turn them in all directions. the pelican, Multiple maneuvering Jets. sorry, the falcon only using Rudders and the Rotatory blades. It can't compete

Edited by Theronnett

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Okay, the falcon flight model will not be changed. You've provided no real reason as to why it should be changed other than that you would prefer it that way. Regardless of how big or small it is, it's flight model is satisfactory to everyone thus far but you. Therefore, it's going to be left alone for now.

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Messing around with this Mod a bit, got some cool screenshots!

?id=433959972

Crashed UNSC Frigate

?id=433960178

?id=433961058

Falcon on helipad/ Pelicans waiting for dustoff

?id=433960979

Custom UNSC Firebase I made for the map. :)

?id=433960499

The Atmosphere! oh yah, and that firgate too........

?id=433960108

"This is where your tommorow begins-Visit-Reach-THE FUTURE IS AS CLEAR AS GLASS"

OH, the Irony!!

P.S. Loving the mod (Dream come true!)

---------- Post added at 01:05 ---------- Previous post was at 01:02 ----------

Ops images messed up, heres the links in order.

1: http://steamcommunity.com/sharedfiles/filedetails/?id=433959972

2: http://steamcommunity.com/sharedfiles/filedetails/?id=433960178 & http://steamcommunity.com/sharedfiles/filedetails/?id=433961058

3: http://steamcommunity.com/sharedfiles/filedetails/?id=433960979

4: http://steamcommunity.com/sharedfiles/filedetails/?id=433960499

5: http://steamcommunity.com/sharedfiles/filedetails/?id=433960108

sorry...

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Messing around with this Mod a bit, got some cool screenshots!

http://steamcommunity.com/sharedfiles/filedetails/?id=433959972

Crashed UNSC Frigate

http://steamcommunity.com/sharedfiles/filedetails/?id=433960178

http://steamcommunity.com/sharedfiles/filedetails/?id=433961058

Falcon on helipad/ Pelicans waiting for dustoff

http://steamcommunity.com/sharedfiles/filedetails/?id=433960979

Custom UNSC Firebase I made for the map. :)

http://steamcommunity.com/sharedfiles/filedetails/?id=433960499

The Atmosphere! oh yah, and that firgate too........

http://steamcommunity.com/sharedfiles/filedetails/?id=433960108

"This is where your tommorow begins-Visit-Reach-THE FUTURE IS AS CLEAR AS GLASS"

OH, the Irony!!

P.S. Loving the mod (Dream come true!)

---------- Post added at 01:05 ---------- Previous post was at 01:02 ----------

Ops images messed up, heres the links in order.

1: http://steamcommunity.com/sharedfiles/filedetails/?id=433959972

2: http://steamcommunity.com/sharedfiles/filedetails/?id=433960178 & http://steamcommunity.com/sharedfiles/filedetails/?id=433961058

3: http://steamcommunity.com/sharedfiles/filedetails/?id=433960979

4: http://steamcommunity.com/sharedfiles/filedetails/?id=433960499

5: http://steamcommunity.com/sharedfiles/filedetails/?id=433960108

sorry...

gonna post one of your screenshots on our facebook if thats ok, they look really good :) glad you are enjoying things, we are working hard on it for you guys, thanks for the kind words they are very motivating!

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Sure, I'll eventually make a sandbox(ish) type mission for the map.

*The map reminds me of the polar region of Harvest from Halo Wars

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I was playing reach and remembered that you run across a Restaurant/ Food booth thing, you want me to get some screen shots for you to add in on building for civilian cities?

Some random epicness of me on Halo 2: Anniversary

Edited by Theronnett

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Sure, I'll eventually make a sandbox(ish) type mission for the map.

*The map reminds me of the polar region of Harvest from Halo Wars

yeah same, thats another reason i liked it so much. good on you man, thanks again !

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