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Community Upgrade Project - CUP

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  On 12/5/2016 at 3:53 PM, munger said:

Quick bit of feedback on the LAV-25... the woodland camo textures in the latest version of CUP seem to be a step backwards compared to the old. I have resorted to using Chairborne's separate LAV mod here which looks much nicer in my opinion and seems to fit better with similar woodland vehicles such as the AAV.

 

No offence intended to the creator of the new textures. Just my two penneth.

Wow i was one of the first to be excited to trash my old textures in favor of these new ones, glad someone liked them though! :D

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  On 12/5/2016 at 7:56 PM, HeroesandvillainsOS said:

He was joking in response to hcpookie. :)

 

I wasn't ;)

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Is there any problem with deleting several of the maps (PBOs) after I DL the total CUPS terrian file.  Is there any particular map that should not be deleted (to not cause issues with other maps).  just curious.

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  On 12/5/2016 at 9:20 PM, tmp95 said:

Is there any problem with deleting several of the maps (PBOs) after I DL the total CUPS terrian file.  Is there any particular map that should not be deleted (to not cause issues with other maps).  just curious.

 

I'm afraid there is only one way to find out.

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The LAV and the whole woodland palette went though so many iterations... Honestly, this one is pretty close to the pictures we found and it does not appear too dark on overcast weather. The reason it fitted with AAV is because LAV texture was directly ported from Arma2, LAV got a reskin, AAV didn't yet.

I do not want to sound like a douchebag, but if you wish to recolor the LAV feel free to do so, even using my retexture. I would be happy to see the effects, maybe even change the palette based on it.

 

Anyway, I revised the UH-1H Slick, I decided to ditch the front bench and managed to increase the cargo capacity even more, now it can carry 10 people in cargo and still have door gunners. I have also added Fire From Vehicle ability for guys in cargo near the doors.

 

http://imgur.com/a/gL8dr

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Hi - is there a way to make the LHD have its well deck rear door open at mission start?

 

Sorry if this is documented somewhere but I couldn't find anything on it.

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Hi All,

 

Posted this a few days ago in the ArmA 3 Editing Section... Had no replies wondered if someone could help me out?

 

 

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  On 12/22/2016 at 3:03 AM, tom.tucka said:

Posted this a few days ago in the ArmA 3 Editing Section... Had no replies wondered if someone could help me out?

 

Please don't bump your own posts. If someone can or feels like answering your original post, they will.

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i get this problem where when i try to reload a gun while prone i can never move again. the only way to become unstuck is to do "check weapon temperature" using ace. if you dont do that then you can never move ever again and cant even hit the escape button. you have to like alt-f4 out of the game. this only happens with cup. ive tried RHS, the niarms packs and the NATO SF RUSSIAN whatever weapon pack by massi. is there any way to fix this? i thought that maybe a mod i'm using causes that problem, but it seems to happen all the time no matter what i do.

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  On 12/24/2016 at 7:14 AM, pognivet said:

i get this problem where when i try to reload a gun while prone i can never move again. the only way to become unstuck is to do "check weapon temperature" using ace. if you dont do that then you can never move ever again and cant even hit the escape button. you have to like alt-f4 out of the game. this only happens with cup. ive tried RHS, the niarms packs and the NATO SF RUSSIAN whatever weapon pack by massi. is there any way to fix this? i thought that maybe a mod i'm using causes that problem, but it seems to happen all the time no matter what i do.

 
 

http://dev.cup-arma3.org/

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This is the first time i hear of something like that happening. :dozingoff:

Are you sure there isn't some conflict with another mod?

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Here's a small teaser for some of the changes made to the LAVs, buckle up Muhreens :D

 

20161223235044_1.jpg

 

 

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  On 12/24/2016 at 8:56 PM, GamerOnkel said:

Can the protective commander under hatch?

 

The m240 gunner on the C2? If so then not yet.

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Today I found that that with CUP terrains I can play any arma 2 comunity made map (play around 4 hours at arma 2 Fallujah map).

Is it know features of CUP ?:don11:

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  On 12/25/2016 at 9:38 AM, sammael said:

Today I found that that with CUP terrains I can play any arma 2 comunity made map (play around 4 hours at arma 2 Fallujah map).

Is it know features of CUP ?:don11:

 

Yes, since the first release of the previous project, AiATP.

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  On 12/25/2016 at 9:38 AM, sammael said:

Today I found that that with CUP terrains I can play any arma 2 comunity made map (play around 4 hours at arma 2 Fallujah map).

Is it know features of CUP ?:don11:

Yeah, Aliabad is one of my favourites.

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Commanders are finally learning how to hold the m240 properly

 

0hWII1E.jpg

 

  On 12/24/2016 at 10:50 PM, [evo] dan said:

Is the LCAC included? :D

 

Can't confirm or deny that ;)

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Can we expect some other vehicle crews to learn how to properly hold there weapons?

 good work :D

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  On 12/25/2016 at 10:47 PM, icarus86 said:

Can we expect some other vehicle crews to learn how to properly hold there weapons?

 good work :D

 

Hopefully, training only seems to be limited to the USMC so maybe one day they'll share their secrets with other vehicle gunners  :upside:

 

20161227011832_1.jpg

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I've been running into a problem with the CUP Terrains Complete and I was wondering if anyone else had this problem. I run a dedicated server and when I try to load the mod I get this error. Addon 'CUP_Buildings_config' requires addon 'CUP_Buildings2_data'. I don't have this problem using any of the other CUP mods. This just happened after that last BI Arma3 update. I sent the CUP developers an email but they haven't responded to me.

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  On 12/28/2016 at 4:29 PM, 75th-VFS-Striker said:

I sent the CUP developers an email but they haven't responded to me.

 

And here is the complete email correspondence you had with CUP:

 

Your mail:

  Quote

Hi,

 

I really love the upgrade stuff but something is broken now.

I get this error when I try to run it.

Addon "CUP_Buildings2_config" requires addon "CUP_Buildings2.data"

This just started with the most recent Arma update.

Is there something I can do to fix it?

I've tried installing several times now but still get the same error.

 

Also, I have a question regarding installation.

When I unzip the files I get only two bikey's.

Are the files for the terrains supposed to be combined into two folders?

I originally had it set up like this:

@CUP_Terrains_Core

@CUP_Terrains_Complete
@CUP_Terrains_Maps

 

Thanks,

VAF Striker

 

Our answer:

  Quote

Seems like some CUP files you have were corrupted.

Try doing this: go in the steam library, right click on Arma 3, go into properties and do "Verify Integrity of Game Cache".

Assuming you downloaded CUP from steam workshop, if any file is broken it should be redownloaded and hopefully fixed.

Let us know how that works out.

Regards,

CUP Team

 

Your answer:

  Quote

Didn't install them from the workshop and I had to put them on our server by direct download.

I've already tried twice now.

 

And later before we responded:

  Quote

I sent you a message last week about this problem.

Addon "CUP_Buildings2_config" requires addon "CUP_Buildings2.data"

It looks like the BI most recent patch fixed the problem so I wanted you to know.

 

But you didn't answer my question regarding the files on the server.

Are the files for the terrains supposed to be combined into 2 folders or do you require 3 separate folders like this?

@CUP_Terrains_Core

@CUP_Terrains_Complete
@CUP_Terrains_Maps

 

Why do you write a mail to us that the problem is fixed and write here that we don't respond to your mails and the problem is not fixed?

 

In the email you tell us the problem was fixed by latest A3 update and here you write that it only happened AFTER the update?!?

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