Alwarren 2766 Posted April 18, 2016 Hotfix is live on Google Drive and Steamhttps://drive.google.com/file/d/0By04o_GxOry3V3hHY1hpemdYN2c/viewMore mirrors available soon. 7 Share this post Link to post Share on other sites
wolfgarth 74 Posted April 18, 2016 Tip: Change MI-24 D of the AAF by Superhind, it would be compatible with 2035. Share this post Link to post Share on other sites
Varanon 892 Posted April 18, 2016 Tip: Change MI-24 D of the AAF by Superhind, it would be compatible with 2035. If you make a texture for it... Share this post Link to post Share on other sites
dvdbrewster 12 Posted April 18, 2016 Thanks :) Bin looking under CUP LHD for the useractio for the ramps of the welldeck but I really can't find it. There's nothing in the LHD itself, and I can't find a sepperate welldeck part Thanks for the VIDEO. I was looking for that. B) Share this post Link to post Share on other sites
bardosy 154 Posted April 18, 2016 Quick question - and this is not a complain (I understand it's difficult to do anything against BIS will) - am I missed the chernorissian female civilians or there is no women at all? Share this post Link to post Share on other sites
R0adki11 3945 Posted April 18, 2016 Quick question - and this is not a complain (I understand it's difficult to do anything against BIS will) - am I missed the chernorissian female civilians or there is no women at all? This has certainly been answered before. CUP is porting all of Arma2 game assets however porting takes time, after all addon making is a hobby. I am sure they will be added in eventually. 2 Share this post Link to post Share on other sites
Guest Posted April 18, 2016 Release frontpaged on the Armaholic homepage. Community Upgrade Project - Units Pack v1.3.1 Community Base addons A3 Community Upgrade Project - Weapon Pack Share this post Link to post Share on other sites
Varanon 892 Posted April 18, 2016 Quick question - and this is not a complain (I understand it's difficult to do anything against BIS will) - am I missed the chernorissian female civilians or there is no women at all? No women up to now, no. There is no skeleton for females in Arma 3. We've contacted Horrible Goat and he agreed to work with us on the females, but until then, no women, I'm afraid. 6 Share this post Link to post Share on other sites
TheLimbo365 70 Posted April 19, 2016 When I try to get into the MCV-80 (Old style Warrior) I am not getting the option to get into the drivers seat, either from outside or inside the vehicle Has anyone else got this error? Share this post Link to post Share on other sites
nikiforos 450 Posted April 19, 2016 Guys not sure but I don't think that artillery computer works correctly with the frigate. Share this post Link to post Share on other sites
Chairborne 2594 Posted April 19, 2016 It does, when zoomed in go all the way up to the fake computer screen layer, then turn on the artillery computer. The artillery computer doesn't work when autostabilization is turned on. Share this post Link to post Share on other sites
Wiki 1558 Posted April 19, 2016 Sorry to ask this here, but how can I make the frigate fires missiles to the shore? Thanks Share this post Link to post Share on other sites
Chairborne 2594 Posted April 19, 2016 You can't, the Harpoons are Anti-Ship only (which means Anti-Tank in game since there's no way to filter that but whatever). 1 Share this post Link to post Share on other sites
Wiki 1558 Posted April 19, 2016 Ok, but I mean I just want the frigate to do it to add an atmosphere - like I can do with the MLRS. So can I put tanks on the shore and make the frigate shoot at them? If yes, how to do it? Or is it really impossible? Share this post Link to post Share on other sites
Chairborne 2594 Posted April 19, 2016 That is a way of doing it i guess, yes. In A2 i used to attach and hide an MLRS to the frigate and tell it to fire in a general direction. I guess there are other more refined ways of doing it if it's just for scenic purposes. Share this post Link to post Share on other sites
Wiki 1558 Posted April 19, 2016 Ok, thanks. If anyone knows, can he warns me please? Send me a PM please, thanks ;) @Chairborne Do you still know how you did in A2? It may work in A3, so it might be useful to me. If you can send me explanation, it would be great! Thanks Share this post Link to post Share on other sites
Chairborne 2594 Posted April 19, 2016 There was a tutorial by Oksman on youtube on doing that, you should check it out. 2 Share this post Link to post Share on other sites
Wiki 1558 Posted April 19, 2016 Great, thanks! I'll have a look at it! BTW, have you checked the AH-6J about the crosshair? Share this post Link to post Share on other sites
Chairborne 2594 Posted April 19, 2016 No, make a ticket if you haven't done it already. Share this post Link to post Share on other sites
Wiki 1558 Posted April 19, 2016 Ok ;) Where to create a ticket? (Sry, I'm on my phone so not very easy). BTW, do you need mission maker to showcase the mod? Share this post Link to post Share on other sites
R0adki11 3945 Posted April 19, 2016 Ok ;) Where to create a ticket? (Sry, I'm on my phone so not very easy). BTW, do you need mission maker to showcase the mod? Create Ticket on the tracker - http://dev.cup-arma3.org/ Share this post Link to post Share on other sites
mac d 10 Posted April 19, 2016 Bin playing around with the CUP Unit, Terrain and Vehicle mods for the last week and I've noticed a couple off things that aren't working :1) When you put a helicopter or plane on the LHD and give units (like a fireteam) the order to board the helicopter the units will start running around and jump overboard, they will not board the designated helicopter/plane (This seems to be connected to the LHD because if you use the same units on land the laod/get in order works fine)2) You can't get the welldeck door at the rear of the LHD to be opened via init (like when you want to doors opened at the start of a scenario) The order to have to welldeck doors open which could be found in the config file aren't working The statement points to CUP_LHD_WellDeck which isn't in the LHD config either or at least can't be found via Config viewer3) The AAV (AAV7PA1) when controlled by IA will not respond to move orders or anything else. Either on land or in the water Share this post Link to post Share on other sites
Chairborne 2594 Posted April 19, 2016 Problems don't exist for us if they're not in here: http://dev.cup-arma3.org/ Share this post Link to post Share on other sites
wolfgarth 74 Posted April 19, 2016 Look, how can I do to help with the cup, I would make a stronger AAF, would this possibility? Are some things I did in my spare time: 1 Share this post Link to post Share on other sites
Wiki 1558 Posted April 19, 2016 Ticket created (I think) Here: http://dev.cup-arma3.org/T1377 Share this post Link to post Share on other sites