CUP

Community Upgrade Project - CUP

3977 posts in this topic

NeoArmageddon,

 

You know, there is many different kind of players here, and the others are Gamers.

 

The players just search for mods, don't really try them before asking anything, especially for the fact of CUP mods thare are really large files, so, asking questions is the best way to have informations.

 

The changelogs are oftenly really long and many of these players can eventually don't know or don't understand the changelogs. Yeah, I know, but many people oftenly asking what is a changelog when I give them the advice to read it.

 

And for the threads, there is so many differents subjects in one page that we just can't read all the 178 pages (actually) just to see if we speak about texture improvement. And oftenly, useless subjects.

 

On the other side, I can understand how a modder can feel to answering to the same question again and again, and modders wants us to be tolerant and understand how they feel in this situation, but who asked to modders to be tolerant to understand how a new member or a player that are not familiar enought with specific aspects of the forum or the mod tools can feel to searching about some informations but don't know how to get it. All of us here have already have this period when we started, and there is some nice members at this time to help us. There is new members and players every days, and so, there must be helping members every day too.

 

After that, it's just my vision of a community. Nothing is never acquired, and this community is the better example of that.

 

So, if a new member come and ask a question, I think we just have to answering him nicely instead of using bad ironic formulation, it's just the best way to give a bad feeling about this community.

 

But that's true, even if they are new, they need to start to take the habit to search and read before asking some questions that can be easily solved before asking again and again. But hey, actually, it's not like this question has been asked in each pages.

 

Thanks for the image album Chairborne, it's really helpful, maybe it be can directly linked to the first post, that can avoid this question to be asked again after looking at the first post, and in that condition, there is not really any other excuses to anyone else asking that again, like we said, a picture mean thousand words. Even with the FB pages and the website, visibly, they need to have visual support here too.

 

Concerning the mod, it's great to see that it growing and evolve really in the good way.

 

Thanks to the team for that !

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You say potatoe...

 

Agree with Neo 100%.  People need to read the farking changelog and assume that they aren't hiding extra updates anywhere else.

 

"RTFM" and don't be one of those "next-next-finish" kind of people.  Search button?  Nope, not going to use it.  If that sounds harsh, it comes from repeating the same song-and-dance over the course of YEARS of modding.  So yeah.  Jaded?  Perhaps.

 

On the flip side, the CUP statement is pretty basic - "import all data from A2".  I can't recall if there is a "teaser" or "possible items" list.  Of course it is all volunteer so documentation is always being chased after.

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You say potatoe...

 

It's your impression, right, but with this kind of impression, I really understand why this community is more and more badly commented by new and many old users.

 

Tolerance is really not the main word here, and it's one of the better element that each community need.

 

There is new members every day, and when each of you just started, you've all been happy to find others to answering you, and now, you just considering that everybody has the same abilities. Maybe you forget that, but that's not my problem, it's surely a reason why there is so many discussion here and there on internet asking for bad reactions from members.

 

I have the proof here and now.

 

Really pathetic, but hey, that's the way the world rules now. Not surprised.

 

Cheers.

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Well if you think we are all taking this a bit too seriously... I agree 100%  Its all about a GAME for fucks sake anyway  LOL

 

However I won't apologize for agreeing with the correction of the noob's misguided question.  Being a noob doesn't automatically disqualify you from understanding the ability to find information for yourself (search function anyone?) and that's what I am prattling on about.  That's a "victim society" mindset and I disagree with it.  All this is IMO part of why a good part of the "old guard" community left long ago.  Right about when all the noob sauce was getting spread thick due to DayZ and "life" stuff.

 

However if you feel the need to pontificate further please let's do it in PM and keep this discussion on-topic.

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U48Ssn1.jpg

Please add ability to sit on cannon. It is going to be SPLENDID :)

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Please add ability to sit on cannon. It is going to be SPLENDID :)

 

We need a rideable Nuke :)

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it's really helpful, maybe it be can directly linked to the first post, that can avoid this question to be asked again after looking at the first post

 

In an ideal world, there would be an FAQ with this kind of information. Sadly, the maintenance of such a thing is, in itself, already quite some task, and sort of unattainable right now since most of us are busy doing the actual porting work, or the myriad of other tasks that come up. Getting a release out alone was some three days worth of work, with packing RC's, testing them, and repacking new ones. 

 

Which is why it is our hope that people would check the thread for that information.

 

Looking for "texture improvement" got me to a post were I answered the same question already, whether there is a drive to improve some of the textures, and my reply was in the line of what Neo said, mostly "We're already doing this". Obviously, this does affect only a tiny amount of content right now, but we hope to both improve models and textures over time. Sadly, "time" is the limiting factor.

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Do you guys need to make your planes and choppers towing mod compatible, or does lesh?  Is there a variable one can add to the Init line?

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So a couple small things

 

 

I noticed the hand placement on the M4+Acog is kinda messed up. THe hand is too far forward and it kinda clips

 

 

 

 

 

Also the challenger 2 is using the reticle from the abrams. It should have its own reticle which is a circle with a smaller circle in it, like this

 

200px-CR2_GPS_reticle.jpg

 

 

 

Obviously pretty small things considering what you guys just put out

 

 

 

 

 

 

 

Also random question, the T72 and the T90 have the extra fuel tanks attached on the back. Do they usually have these on when they are in battle? It seems like a liability to catch fire. 

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Approx. file size changes:

 

CUP Units -> 1.6GB to 1.9GB

CUP Vehicles - > 4.2GB to 4.5GB

CUP Weapons -> remains at 1.9GB

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Whoops, I found the line you need to make things towable.  Found that Masnooper updated to .9 awhile ago, lol.  yay!

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I noticed that the LHD is ***ked after the update. Anyone else having the same issues? For me the elevators aren´t spawning properly and the 2 small gates for the workshop are stretched across the top of the LHD.  

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awesome update guys! love the new British Challenger 2 tank, and also the new FROG uniforms! . just a curious question of mine, will the ION PMC uniforms be implemented at a later time?

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Great Cupdate, thanks for all the hard work you guys have put in :)

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awesome update guys! love the new British Challenger 2 tank, and also the new FROG uniforms! . just a curious question of mine, will the ION PMC uniforms be implemented at a later time?

Yes, they are slowly adding factions in. Just this update they added CDF in with some fantastic updates to the A2 Uniforms and gear.

 

______

 

Fantastic update guys, great work with the CDF stuff and improving the textures.

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awesome update guys! love the new British Challenger 2 tank, and also the new FROG uniforms! . just a curious question of mine, will the ION PMC uniforms be implemented at a later time?

I'll probably replace them with new models I made for my own pack. The original PMC models have the usual baked in vests, and since I already did some PMC units replacing them is easier.

With luck they're in the next cupdate

Send from my tablet, so pardon any autocorrect bollocks

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Great stuff.

 

3 things I thought I'd mention.

 

 

1. The only helicopters I have the option of folding in the edit vehicle appearance are the AH-1Zs and the Super Stallion.  I don't have the option to pack the Ospreys and Hueys.

 

 

2. Whenever I put a Super Stallion on the deck of the LHD...everything is normal.  UNTIL...I get in it.  As soon as I get in it..it immediately blows up.  I've tried raising it above the deck a few feet higher, packing it, etc.   Still blows up as soon as I get in the pilot's seat.

 

3. There are 2 floating lamps/lights about 3 feet above the surface of the deck on the LHD.

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I'll probably replace them with new models I made for my own pack. The original PMC models have the usual baked in vests, and since I already did some PMC units replacing them is easier.

With luck they're in the next cupdate

Send from my tablet, so pardon any autocorrect bollocks

 

this is awesome news! appreciate your work guys! cant wait for the next CUPdate  ;)

 

**edit: is there some sort of bugtracker for CUP? just incase i run into problems. for now i havnt encountered anything else other than the problem with the LHD as stated by autitergrad

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I noticed that the LHD is ***ked after the update. Anyone else having the same issues? For me the elevators aren´t spawning properly and the 2 small gates for the workshop are stretched across the top of the LHD.  

 

Probably some weird corruption on your end, i'll look into it.

 

Yes, they are slowly adding factions in. Just this update they added CDF in with some fantastic updates to the A2 Uniforms and gear.

 

______

 

Fantastic update guys, great work with the CDF stuff and improving the textures.

 

Thanks. B)

 

Great stuff.

 

3 things I thought I'd mention.

 

 

1. The only helicopters I have the option of folding in the edit vehicle appearance are the AH-1Zs and the Super Stallion.  I don't have the option to pack the Ospreys and Hueys.

 

 

2. Whenever I put a Super Stallion on the deck of the LHD...everything is normal.  UNTIL...I get in it.  As soon as I get in it..it immediately blows up.  I've tried raising it above the deck a few feet higher, packing it, etc.   Still blows up as soon as I get in the pilot's seat.

 

3. There are 2 floating lamps/lights about 3 feet above the surface of the deck on the LHD.

1. Probably we forgot those two, please make a ticket in our feedback tracker.

 

2. Sounds like a very old Arma bug, no clue why that came back again.

 

3. Will be looked into.

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First off let me just say all your work is top notch. i've got a tiny request for the next update is there any chance you put a bit of negative Gun Depression on the challenger 2. we noticed that it doesn't really have any but other than that its really nice to use 

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Great to see the CUP being carried further and farther!

I just skimmed the changelog and noticed this:

* CUP_AirVehicles_UH1H - All display names now refer to the UH-1H correctly as UH-1D

 

The model used (From Arrowhead) is most definitely a UH-1H. Externally you cannot tell between UH-1D and UH-1H's alone by turbine and transmission parts used.

 

Instead, you must refer to peripherals:

Original US-made (Early ~1960s) and Vietnam-deployed UH-1D most definitely did not have roof-mounted pitot pipes or cable-cutters. (The Arrowhead model actually doesn't have a pitot pipe at all) Instead they have nose pitot pipes and in some cases long-range antennae. For the UH-1H these were moved to the top of the cockpit beginning with production in 1966. Later on cable-cutters were added for trainers at home first and then for the whole fleet.

 

That means UH-1D only really existed during Vietnam and were upgraded at the latest by the 70s.

 

Now, however, there is only one nation still flying UH-1 helicopters with airframe-designations listed as "UH-1D", which is Germany.

This is due to a shorthand in the procurement process. Germany only ever had a handful of US-made UH-1D for evaluation. When the purchase and subsequent licensing was signed, helicopters matching the UH-1H plans and specifications were manufactured by Dornier in license for German Heer and Luftwaffe. But the procurement office already booked and logged the vehicles as UH-1D and henceforth its designation remained as UH-1D. The evaluation purchases and loads from the US, which were UH-1Ds, were upgraded with the newer engine and transmission, and AFAIK one of these handful actually survived. This original US made but German-used UH1 was sold to overseas a few years ago and still exists. But it is, by definition, UH-1H and only UH-1D by name.

Source:
https://www.amazon.de/Bell-UH-1D-%C2%BBHUEY%C2%AB-Robert-Busse/dp/3613031728
(Got the book, am building the bugger for Arma)

 

So, I'd suggest: Change the stringtable-entry back to UH-1H, and only the German version should remain as UH-1D in display name. :)

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