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The Atlas: Guide to ArmA 3 Terrain Making

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 Where is the Manual?  Got files but no manual.

 

 

Thankyou even if there were no reply.  But I found the manual it was in Atlas v1.0 pdf a file I could not open until I tranfer it to a new folder, then send it to desktop and open it after chosing type of pdf to use, from drop

down menu.  The menu only work at desktop for this particular file.  I use Adobe.

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i just created a map and i see it in Editor but when i click on it to load in my arma crashes and i have no clue what to do now i have done countless things but im lost

 

http://pastebin.com/FgghP2Ec (config)

http://pastebin.com/WxxmMHrU(binlog)

http://pastebin.com/FAXbzHsm(other binlog)

http://pastebin.com/PQXrTSMF(clutter)

http://pastebin.com/UNWJ665F(surface)

http://pastebin.com/78zcHsWd(layers)

let me know if u need anything else

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Are you using Addon Builder to pack your terrain?

 

That gave me exactly the same problem as you describe, my solution was to use pboProject.

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Can one of the mods please sticky this thread? This has to be the best guide out there so why isn't it front-paged?

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Can one of the mods please sticky this thread? This has to be the best guide out there so why isn't it front-paged?

 

Yep got me started, should be a sticky

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After a week on-off looking for resources on how to get started this is the first tutorial that i found that is easy to follow and up to date. Thank you so much!

 

Meanwhile, the sticky resource collection is full of 404s and old shit.

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edit:  Guess what, I figured it out, not sure how, but I did it all right

This tutorial was awesome.  Only problem is - I packed my map using PBOproject and loaded it up in arma, and none of the surfaces are showing up...  or the clutter.  it just looks like a bunch of dead grass when you get close.  Can't figure out what I'm doing wrong.  Which files are case sensitive?  Did I screw something up with the .rvmat files?  Any help would be appreciated, the surface mask/materials is the final step for me before I can make my own maps

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The Atlas is the successor to my Quick Tutorial /Sample Terrain guide which has recently become hard to find and had a few minor errors in it. This new tutorial covers everything the old one did but adds in items like installation, roads, and objects. If I have the time, I hope to expand it in the future and include more information about how and why things work. If you find any errors with it please post them here. I will try to check back frequently.

Download Link: The Atlas: A Guide to ArmA 3 Terrain Making (Armaholic)

Mirrors:

http://lowtac.nl/tuts/the_atlas_v1_0.zip (Thanks to ligthert)

https://lab.ligthert.net/tuts/the_atlas_v1_0.zip (Thanks to ligthert)

 

 

tnx for tutos

 

can you tell how what soft you use get satelite image

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On 11/16/2016 at 0:17 PM, vaxoiva said:

 

 

tnx for tutos

 

can you tell how what soft you use get satelite image

@vaxoiva I use MapPuzzle: http://www.mappuzzle.se/  If you want great detail, you still have to piece things together in GIMP/PS but The end result is still worth it in my opinion.  

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Thanks for the tutorial.

I finished making the terrain and I wanted to make the pbo with Addon Builder.

Whenever I tried to pack it, I got an error with the config,

 

Build failed.  Result code=1

CfgConvert task failed.

File P:\Vanguard Alliance\Map\VA Map\config.cpp, line 2:/CfgPatches/: 'M'

encountered instead of '{'

Config : some input after EndOfFile.

Error reading file P:\Vanguard Alliance\Map\VA Map\config.cpp'

Class destroyed with lock count 1

 

I googled the error code and searched the forum and nothing fixed it.

I only altered the parts of the config that the tutorial said to alter.

Here is the Config

https://pastebin.com/3djCKcHG

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Your classname is the problem, is suppose:

class VA Map

Spaces within classnames are a absolute nogo. Try using something like: VA_Map or just delete the space: VRMap

And to be sure, do this also for your folder structure: P:\Vanguard Alliance\Map\VA_Map\config.cpp

 

Take care, that this also has be changed within terrainbuilder and its paths/names

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1 hour ago, DaRude-Vangaurd Storm said:

Thanks for the tutorial.

I finished making the terrain and I wanted to make the pbo with Addon Builder.

Whenever I tried to pack it, I got an error with the config,

 

Build failed.  Result code=1

CfgConvert task failed.

File P:\Vanguard Alliance\Map\VA Map\config.cpp, line 2:/CfgPatches/: 'M'

encountered instead of '{'

Config : some input after EndOfFile.

Error reading file P:\Vanguard Alliance\Map\VA Map\config.cpp'

Class destroyed with lock count 1

 

I googled the error code and searched the forum and nothing fixed it.

I only altered the parts of the config that the tutorial said to alter.

Here is the Config

https://pastebin.com/3djCKcHG

 

*Sigh*

Please don't use addon builder, use pboproject instead. https://armaservices.maverick-applications.com/Products/MikerosDosTools/FileBrowserFree

 

Addon Builder is very buggy and broke! pboproject will most likely tell you your configs / terrain has errors, this is because they do. Don't worry we all go through this to start with, but if you want to make a "working" map, you need pboproject.

 

As for you errors, don't use spaces and try to keep to lowercase. Again pboproject will point you in the right direction, as you have quite a few errors in your config

 

pictureMap = "yourtag\VA Map\data\imagery\VA Map.paa"; file path is wrong

worldName = "Vanguard Alliance/Map\VA Map\VA Map.wrp"; You have a / instead of a \

newRoadsShape = "\Vanguard Alliance/Map\VA Map\data\roads\roads.shp"; see above

 

And I bet your layers, surfaces rvmt are wrong as well

 

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I haven't been around much and will continue to probably not be around much so I just wanted to say thank you to all of you who have been helping people.

 

Additionally, I updated the first post with the following:

UPDATE: Snakeman (and I think others) have done a great job creating another tutorial at the PMC Editing Wiki which is definitely worth checking out after or as a replacement for this one. Here's a link to the forum thread covering the PMC Editing Wiki Terrain Tutorial.

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Hi, any chance to make real location map images with L3DT? The "ultimate" PMC tutorial is so good and got it fully completed. But now I want to start making a map that represent some real region. 

I have tried other option (QGIS) and I cannot complete the tutorials for them, I need really noob friendly app like L3DT ... :down:

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5 hours ago, kibaBG said:

Hi, any chance to make real location map images with L3DT? The "ultimate" PMC tutorial is so good and got it fully completed. But now I want to start making a map that represent some real region. 

I have tried other option (QGIS) and I cannot complete the tutorials for them, I need really noob friendly app like L3DT ... :down:

 

Download QGIS (its free) then install the plugin from here https://gitlab.com/Adanteh/qgis-game-terrains/-/wikis/home

There is video on that site that shows basics of how to use it

 

Also you should use the Arma Discord, it's a bit more active lol

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any chance to make real location map images with L3DT? The "ultimate" PMC tutorial is so good and got it fully completed. But now I want to start making a map that represent some real region.


PMC Editing Wiki: Real World Data Terrain Tutorial is the natural progression from PMC Editing Wiki: ArmA 3 Ultimate Terrain Tutorial.


I have tried other option (QGIS) and I cannot complete the tutorials for them, I need really noob friendly app like L3DT


PMC Editing Wiki: QGIS Real World Data Tutorial by Ross.


If you need more help in ArmA 3 editing head over to PMC Tactical Forum where you find all the history of addon and mission/campaign editing etc discussion.

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