deltagamer

ArmA 2 Stryker Pack

144 posts in this topic

Stryker Pack



By Deltagamer

Hi there, I finally got past the addon packer issues and I have now managed to pack it. Currently this mod is just a port of the ArmA 2 Strykers to ArmA 3, however I do plan on improving these vehicles greatly. Check the list below for what I have planned. I will be releasing these unbinarized and binarized for everyone to use and enjoy :) Please don't post this on steam, I will eventually put it up soon.

Images



9oyXKQy.jpg

Vhs5LZ5.jpg

More Images



khLWkTk.jpg

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Video



Special thanks to the people at Armaholic for the video.

Included Vehicles

  1. M1126 ICV M134
  2. M1126 ICV M134 (SLAT)
  3. M1126 ICV M2 CROWS
  4. M1126 ICV M2 CROWS (SLAT)
  5. M1126 ICV M2 GPK
  6. M1126 ICV M2 GPK (SLAT)
  7. M1126 ICV mk19 CROWS
  8. M1126 ICV mk19 CROWS (SLAT)
  9. M1128 MGS
  10. M1128_MGS (SLAT)
  11. M1129 MC MK19 CROWS
  12. M1129 MC MK19 CROWS (SLAT)
  13. M1130 CV M2 CROWS
  14. M1130 CV M2 CROWS (SLAT)
  15. M1133 MEV
  16. M1133 MEV (SLAT)
  17. M1135 ATGMV
  18. M1135 ATGMV (SLAT)

Classnames

"M1126_ICV_M2NEST_DG1_NOSLATDES",

"M1126_ICV_m2_nestslatDES",

"M1126_ICV_M134_DG1_SLATDES",

"M1126_ICV_M134_DG1_NOSLATDES",

"M1126_ICV_M2_DG1_SLATDES",

"M1126_ICV_M2_DG1_NOSLATDES",

"M1126_ICV_mk19_DG1_SLATDES",

"M1126_ICV_mk19_DG1_NOSLATDES",

"M1130_CV_DG1_SLATDES",

"M1130_CV_DG1_NOSLATDES",

"M1129_MC_DG1_SLATDES",

"M1129_MC_DG1_NOSLATDES",

"M1135_ATGMV_DG1_SLATDES",

"M1135_ATGMV_DG1_NOSLATDES",

"M1128_MGS_DG1_SLATDES",

"M1128_MGS_DG1_NOSLATDES",

"M1133_MEV_DG1_SLATDES",

"M1133_MEV_DG1_NOSLATDES",

"M1126_ICV_M2NEST_DG1_NOSLATWOOD",

"M1126_ICV_m2_nestslatWOOD",

"M1126_ICV_M134_DG1_SLATWOOD",

"M1126_ICV_M134_DG1_NOSLATWOOD",

"M1126_ICV_M2_DG1_SLATWOOD",

"M1126_ICV_M2_DG1_NOSLATWOOD",

"M1126_ICV_mk19_DG1_SLATWOOD",

"M1126_ICV_mk19_DG1_NOSLATWOOD",

"M1130_CV_DG1_SLATWOOD",

"M1130_CV_DG1_NOSLATWOOD",

"M1129_MC_DG1_SLATWOOD",

"M1129_MC_DG1_NOSLATWOOD",

"M1135_ATGMV_DG1_SLATWOOD",

"M1135_ATGMV_DG1_NOSLATWOOD",

"M1128_MGS_DG1_SLATWOOD",

"M1128_MGS_DG1_NOSLATWOOD",

"M1133_MEV_DG1_SLATWOOD",

"M1133_MEV_DG1_NOSLATWOOD"

Planned Features

- Variants with and without SLAT armour

- Woodland Camo

- Animated Doors

- M134 versions

- M1128 MGS With commanders M240 (Similar to ACE in ArmA 2)

- M1127 Reconnaissance Vehicle W/ M2 & MK19 CROW (Similar to ACE in ArmA 2)

- M1132 Engineer Squad Vehicle W/ M2 & MK19 CROW

- M1135 Anti-Tank Guided Missile Vehicle With commanders M2 (Similar to ACE in ArmA 2)

- Picture-in-picture displays

- With and without CROWS

Downloads

banner_browse_workshop.jpg

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Mediafire

ChangeLog

Version 1.3.1

- Fixed Vehicle Classes

Previous Log

Version 1.3.1

- Fixed Vehicle Classes

V1.3

- Added water durability of 3 meters

- Added Woodland Camo

- Increased speed acceleration

- Wheels are now fixed

- Increased armour values

- Added M1126 ICV M2 GPK (SLAT)

V1.2

- All versions now come with and without SLAT armour

- M134 CROWS version added

- M2 GPK version added (Gunner Protection Kit - other weapons may be added)

- Classnames now changed

- Wheel issue should now be fixed

- Sound issue should now be fixed

- Added inventory items

V1.1

- Headlight issue fixed

- TFAR support now added

Credits

- Bohemia Interactive

- Community Upgrade Project and the Wiki

- MrEwok

- Cirav

Known Issues

- MGS doesn't have zeroing

- MGS and MC version may not have gunner get in positions (as of now just enter driver then switch to gunner)

- M2 GPK hand animation doesn't hold onto the weapon

- Interior not finished

Possibly more features to come.

Extra Links

- StrykerPack - Armaholic Forums

- StrykerPack - Steam Forums

Licence

APL.png

I don't want to see this in any "Upcoming Life Mods", please respect my wishes and always contact me before you include it in your mod.

If you have any ideas to what I can add to these vehicles then please let me know and I will try my best to get it in.

Thanks

Edited by deltagamer

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Outstanding work man :)

More cool modern assets to the game!

Thank you!

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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@MistyRonin Thanks for the support.

@Foxhound Thanks for uploading on AH.

I'll get some images up soon once I have the headlight issue fixed.

Edited by deltagamer

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Awesome release, thanks for this!

You mentioned the the headlights in the known issues and I guessing this refers to the black texture cones around the lights, I was wondering if you are also planning to move the front facing light locations and split it into two lights as pictured here. If not I would like to suggest it.

Kh6bweA.jpg

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@Snippers Yeah when making the addon it never occurred to me to test the headlights until I released it. I'm currently working on fixing the headlights so that they are positioned correctly and work well. I have already fixed the black cone problem I just need to position the lights.

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@Snippers Yeah when making the addon it never occurred to me to test the headlights until I released it. I'm currently working on fixing the headlights so that they are positioned correctly and work well. I have already fixed the black cone problem I just need to position the lights.

Awesome to hear :), looking forward to the fixes! I am loving them thus far and really looking forward to using them in one of our upcoming sessions.

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Nice work man, those unbin'd files will be a major help to me for the Mowags :)

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@Slatts I'll get those unbinarized files up once I have the lights fixed, I don't want to release it just yet until the lights are finished and out of the way so it shouldn't be long.

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Great release! I've been very exited for this. Definitely testing.

Looking forward to future updates and releases.

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I never really thought about that. I will most likely add it eventually once I find out how.

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I'd be interested in the unbinned files myself, wanting to do vehicles for a long time...

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Ok I've fixed the vehicles lights and I've added some screenshots on the op. I will get the updated version up soon along with an unbinarized version.

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I think when I was digging around the TFAR config it was associated with the basic A3 Vehicle classes, so more than likely you will have to A): Associate it with nkey's TFAR or nkey adds the class to the vehicle, but A is more pragmatic in my opinion.

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@EricJ Thanks for the advice. I already managed to get it working, thanks to MrEwok for helping me out.

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These are awesome! Played around with them for a while and had a blast. Thanks for seeing that these have a home in arma 3!

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Release frontpaged on the Armaholic homepage.

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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@Foxhound Thanks for updating the page.

@SnowingJimBob Glad you like it.

The unbinarized version is now on the op for those who want to use it.

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Congrats on the release man. Looking forward to getting them out on the field :D

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