TAW_Yonose 11 Posted April 5, 2014 I have a mission where i have wrecked vehicles burning by using Modules - Effects - Fire/Smoke, so im adding a trigger that activates through alpha, i want the alpha radio when activated to delete those Modules? for the wreck i already have deletevehicle D1; but wont work for the modules Share this post Link to post Share on other sites
f2k sel 164 Posted April 5, 2014 I'm not to sure if this is correct or not but it does remove the fire, if the module is named myfire. deleteVehicle ((myfire getVariable "effectEmitter") select 0); deleteVehicle ((myfire getVariable "effectLight") select 0); You can find the actual module if you look through the functions in game. The fire is made up of two parts fire effect and lighting effects that's why you need to delete both. I don't know how to delete the module, I don't think it would remove the fire and light if you did. 1 Share this post Link to post Share on other sites