HoundLog 10 Posted March 26, 2014 When the player is fatigued and makes breathing sounds this clashes with any audio produced by the say command so that the player sounds like he has two mouths. Anybody think of a bright idea for temporarily muting the breathing sound? My nasty workaround at the moment is: player setFatigue 0; sleep 2; //time to allow last breath to stop player say _sound; sleep 5; //time to allow sound to play player setFatigue old_fatigue; Share this post Link to post Share on other sites
barbolani 198 Posted March 28, 2014 I think your idea is the bright idea :) Share this post Link to post Share on other sites