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samrmur

C-17 Globemaster lll - ArmA 2 Mod (Alpha Stage, needs lots of work)

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Anyone trying to use this on server? I am getting an error that the wop file that was added is not part of the serverkey and therefore cannot be used on server.

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Anyone trying to use this on server? I am getting an error that the wop file that was added is not part of the serverkey and therefore cannot be used on server.

the wob_gui file is from mudkip  (wop_gui.pbo.Mudkip.bisign)

the bisign-file work only with mudkip-serverkey.

 

I binarized a new update v1.7, because I fixed the error "bad lock radius" with new geometry-LOD.

I put the new wob_gui_MISbisign. This works with the MIS_2.bikey.

 

Watch out!

All my new addon will have the new server key, because I have a new PC.

When the time comes, I rise again.

I need to update this evening test.

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update

 

version 1.7
- new Geometry-LOD (fixed "bad lock radius"-error / the model can not be longer than 34 m. The tail has been cut away.)
- new Shadow-LOD (fixed flaps shadows)
- reduced reflector-light
- fixed green light at right wing
- added more flares
- adaptet config.cpp

- bisign file and serverkey for wob_gui

- CBA removed

 

DOWNLOAD

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New mod v1.7 available at withSIX. Download now by clicking:

banner-420x120.png

Hey samrmur , you can upload updates or new mods to withSIX yourself now!

Make your own promo page, get the power to release your work at your own point of choosing.

To learn more, follow this guide.

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On 3/15/2014 at 9:19 PM, samrmur said:

C-17 Globemaster lll (v1.6)

 

INTRODUCTION

I will begin by saying this. I DID NOT MAKE THIS MOD. ALL CREDITS GO TO THE ORIGINAL CREATOR MUKCEP

This project has gone from person to person but was never completed. I was able to get the mod through a friend who told me that no one is willing to complete at this point so it will most likely stay the way it is now. If I had known how to make mods, I would have done it myself, but I don't know a thing about coding to begin with, so I'm asking the entire ArmA Modding Community to help finish it and hopefully release it to the public in a Beta or even a complete form and to continue working on it from there.

http://i1018.photobucket.com/albums/af301/sameralabi/arma2oa2014-03-1418-22-52-21_zpscbe05665.png (585 kB)

MODELS

This pack includes multiple types of C-17s

- Boeing C-17 Globemaster lll

- Boeing C-17 Altus

- Boeing C-17 Canada 701

- Boeing C-17 Canada 703

- Boeing C-17 Canada 704

- Boeing C-17 Canada 705

- Boeing C-17 Dover

- Boeing C-17 Edwards

- Boeing C-17 Elmendorf

- Boeing C-17 Hiskman

- Boeing C-17 IAF

- Boeing C-17 March

- Boeing C-17 McChord

- Boeing C-17 McGuire

- Boeing C-17 Mississippi

- Boeing C-17 NATO

- Boeing C-17 NATO Papa

- Boeing C-17 Qatar

- Boeing C-17 RAAF

- Boeing C-17 RAF

- Boeing C-17 RCAF

- Boeing C-17 Stewart

- Boeing C-17 The Rock

- Boeing C-17 Travis

- Boeing C-17 UAE

- Boeing C-17 Wright-Patt

ABILITES

- Can load up to 4 Humvees

- Can load up to 54 players

- Has a working ramp and Boarding Door

PROBLEMS

- Pilot controls Second Pilot movement.

- You can walk right through the C-17.

- First person in the back does not sit properly.

IN THE WORKS

- Better looking Interior (Created by MordeaniisChaos)

FUTURE DREAM ADDONS

- Two Jumping Memory Point, one to the left and the right of the plane near the Para doors

- Two working and animating Para Doors

- Better looking seats

- New Interior

- Opening Para doors

Changelog

v1.6

- Added: ShadowLod

- Fixed: Landcontact

- Fixed: model.cfg

- Fixed: config.cpp

v1.5

- Added: Distance Lod's

- New: Geometry Lod

- Fixed: Memory Lod

- Added: View Geometry

- Added: Fire Geometry

- Added: Surfaces sounds in Roadway Lod

- Fixed: C_17_wreck model

- Fixed: model.cfg

- Fixed: config.cpp

- Added: Royal Jordanian plane

v1.4

- Added: New Flare System

- Added: Open Cargo Doors Halfway

- Fixed: Vehicle Dropping Script

- Changed: Vehicle Dropping Script (Users have to manually open the Cargo Door Halfway then use Detach Cargo)

- Removed: Boosters & Brakes (For now, I am trying to fix them)

v1.3

- Fixed: Config Script Errors

- Fixed: Vehicle Loading Script

- Fixed: Seat Issues (Made look a lot better when they are sitting)

v1.2

- Fixed: Plane Movement, plane flies heavier.

- Changed: Boosters are 0-200KPH instead of 100-400KPH

- Fixed: Second Pilot seeing seats outside of plane

- Fixed: Back seat issue, players will now seat correctly.

- Fixed: Walking through the C-17 (Somewhat, still needs lots of work.)

v1.1

- Fixed: Plane Movement (Still needs some work)

- Added: Better Textures for C-17.

- Removed: Shininess

v1.0

- Added: Boosters for combat take off (Use Action 18)

- Added: Brakes after landing (Use Action 19)

- Added: Flares

- Fixed: C-17 Weakness

- Added: Flaps

- Fixed: C-17 movement (Somewhat)

- Fixed: Shininess, it should now be less shiny.

- Fixed: Cargo Glitches

- Fixed: Players dying when jumping out of the plane (Only in the back seat)

- Removed: Navigator & Co-Pilot Seat

- Fixed: Players being half into the seat (They are somewhat diagonal though)

v0.2.1 alpha

- Added: Missing Config File

v0.2 alpha

- Fixed: Script Error

- Added: @wop_gui into pack

v0.1 alpha

- Initial Release

MOD LINK

http://www.dropbox.com/s/fkjzkghv6qofnhp/%40C_17v1.5.rar

CREDITS

Mukcep - Original Author

samrmur - Released the C-17 for ArmA 2

S@ndBob - Help fix model errors

-=XTRA=-Larsiano - Helped fix script errors

randomslap - ArmA 3 C-17 Porter (Has helped me fix the ArmA 2 version as well)

Members of 173rd Airborne Brigade Realism Unit http://www.173rd.us/

hello friends, someone will have a file of version 1.7 with the closure of armaholic I can no longer find it. Could you share it with me?

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