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Animation List [Most of them]

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Ok, guys I thought I would just do a quick post for quick refrencing. I use this list to help me instead of having to use the anim viewer hopefully this helps you guys. I will give a little bit of info of each one.

ANIMATIONS

"AmovPercMstpSrasWrflDnon_AinvPknlMstpSlayWrflDnon" - Put weapon down, Short Length

"AmovPercMstpSrasWrflDnon_AmovPercMevaSrasWrflDb" - Hands behind back - Static

"AmovPercMstpSrasWrflDnon_AmovPercMstpSnonWnonDnon" - put rifle on back - short Length

"AmovPercMstpSrasWrflDnon_AmovPercMstpSrasWpstDnon_end"- Pull out handgun (Pretty cool) - Short

"AmovPercMstpSrasWrflDnon_AmovPknlMstpSlowWrflDnon" - Move to kneel - Short

"AmovPercMstpSrasWrflDnon_AmovPpneMstpSrasWrflDnon" - Move to Prone - Short

"AmovPercMstpSrasWrflDnon_diary" - Hand out looking (Good for mission briefs) Static

"AmovPercMstpSrasWrflDnon_gear_AmovPercMstpSrasWrflDnon" - Put things in pockets Short

"AmovPercMstpSrasWrflDnon_Salute" Salute - Static

"amovpercmstpsraswlnrdnon" Rocket launcher ready - Static

"AmovPknlMstpSlowWpstDnon_AmovPknlMrunSrasWpstDf" kneel - Handgun out run slowmotion

"AmovPknlMstpSlowWrflDnon_AmovPknlMrunSlowWrflDf" kneel - Rifle out slow motion run

"AmovPknlMstpSrasWrflDnon_AadjPpneMstpSrasWrflDleft" - Fall left whilst aiming with rifle

"AmovPknlMstpSrasWrflDnon_AadjPpneMstpSrasWrflDright" Fall right whilst aiming with rifle

"AmovPknlMstpSrasWrflDnon_AinvPknlMstpSrasWrflDnon_Putdown" Put something down whilst aiming rifle

"AmovPpneMstpSrasWrflDnon_AmovPercMsprSlowWrflDf_2" - SLOW MOTION From prone to running - Med

"AmovPpneMstpSrasWrflDnon_injuredHealed" - keeping head down injured - Rifle

"AmovPpneMstpSrasWpstDnon_healed" - Keeping head down injured - pistol

No Weapon

"AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInSDV" Get on high surface and peek over - short

"AmovPercMstpSnonWnonDnon_AmovPercMstpSsurWnonDnon" Hands trans to head - Short

"AmovPercMstpSnonWnonDnon_Ease" - At ease hands behind back - static (Good ONE!)

"AmovPercMstpSnonWnonDnon_Scared" Looking at rifle on floor scared - Med

"AmovPercMstpSsurWnonDnon" - surrender - Static

"AmovPercMstpSrasWlnrDnon_AwopPercMstpSoptWbinDnon" - Dance move? lol short

"amovpercmstpsraswlnrdnon_amovpercmstpsraswrfldnon" - another dance one lol

"AmovPercMstpSoptWbinDnon" - Binoculars out

"AmovPknlMstpSnonWnonDnon_AmovPercMsprSnonWnonDf_2" - Sprint from Kneeling - Short

"AmovPknlMstpSnonWnonDnon_AmovPknlMstpSrasWrflDnon" - Pull out handgun from Kneeling - Short

"AmovPknlMstpSnonWnonDnon_explo" - Look around whilst kneeling short

""

WATER

"AbdvPercMwlkSnonWrflDb" swimming backwards with rifle - med

"AbdvPercMwlkSnonWrflDl" Aiming sidewards whlist swimming - med

"AbdvPercMwlkSnonWnonDb" swimming backwards - no weapon - med

"AbdvPercMstpSnonWnonDnon_goup" Go up from water

"AbswPercMstpSnonWnonDnon_relax" Relaxing in water facing down - staticish

Injured

"AcinPercMstpSnonWnonDnon_agony" Get put down in agony - Med

"AcinPercMstpSnonWnonDnon" carrying on shoulders - static

"AcinPercMrunSnonWnonDf" - running with injured on shoulders - med

"AcinPercMrunSnonWnonDf_AmovPercMstpSnonWnonDnon" - pick up / put down injured

"AcinPercMrunSnonWnonDf_death" Death - shakespear style!

"AcinPercMrunSnonWnonDr" running sideways with injured on shoulder

"AcinPknlMstpSnonWnonDnon" - Drag person along floor

"AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon" - pick up and put on shoulders

"AcinPknlMstpSnonWnonDnon_AmovPknlMstpSnonWnonDnon" put down and aim rifle

"AcinPknlMstpSnonWnonDnon_AmovPpneMstpSnonWnonDnon" put down and lay down and aim rifle

"acts_InjuredAngryRifle01" - INcapacitated on floor next to rifle

"acts_InjuredCoughRifle02" INcapacitated Coughing on floor next to rifle

"Acts_TreatingWounded01" treat Wounded on floor pumping chest

"Acts_TreatingWounded02" epi pinning wounded on floor

"Acts_TreatingWounded03" Putting tournaky (Cant remember how to spell it)

"Acts_TreatingWounded04" - just lol, looks like a happy ending. just ? ? ?

"Acts_TreatingWounded_loop" Assessing injured

Cargo -

"AcrgPknlMstpSnonWnonDnon_AmovPercMstpSnonWnonDnon_getOutHighHemtt" Jump off high place onto ground

"AcrgPknlMstpSnonWnonDnon_AmovPercMstpSrasWrflDnon_getOutLow" - jump foot downwards

"Acts_BoatAttacked05" Hold side of boat

"Acts_BoatAttacked01" Holding boat pointing at top left

BRIEFING

"Acts_A_M01_briefing" Officer Giving briefing long

"Acts_A_M02_briefing" officer giving briefing long

"Acts_A_M03_briefing" officer giving briefing long

"Acts_A_M04_briefing" officer giving briefing long

"Acts_A_M05_briefing" officer giving briefing from table long

"Acts_A_OUT_briefing" put weapon down on table briefing med

"Acts_AidlPercMstpSlowWrflDnon_pissing" scratch balls - med

"Acts_B_briefings" - pointing at map briefing

AMBIENT

"Acts_carFixingWheel" Fixing wheel on car

"Acts_listeningToRadio_Loop" - Listening to radio in ear LOOPed

"Acts_NavigatingChopper_Loop" - Chopper traffic controller - looped

"Acts_PercMstpSlowWrflDnon_handup1" hand up with rifle

"Acts_PercMstpSlowWrflDnon_handup1b" hand up with rifle to vehicle

"Acts_PercMstpSlowWrflDnon_handup2" Hands waving like SOS

"Acts_PercMstpSlowWrflDnon_handup2c" vehicle Hold

"acts_PointingLeftUnarmed" Pointing left no Weapon

"Acts_ShieldFromSun_loop" - Hand above eyes shielding sun

"Acts_ShowingTheRightWay_loop" Hand gesture to move traffic/people to the right

"Acts_SignalToCheck" Signal to check

"acts_StandingSpeakingUnarmed" Speaking with no weapons

"Acts_WalkingChecking" - Checking under vehicle and around it (recommended)

"AinvPercMstpSnonWnonDnon_G01" checking pockets

""

Infantry

"Acts_CrouchGetLowGesture" GET LOW gesture

"acts_CrouchingFiringLeftRifle01" Lean left around corner

"acts_CrouchingFiringLeftRifle02" Quick Lean left around corner

"acts_CrouchingFiringLeftRifle03" Fire Quick left and retreat head back

"acts_CrouchingReloadingRifle01" Reloading rifle crouching

"AovrPercMrunSrasWrflDf" dayz jump over fence

"AwopPercMstpSgthWrflDnon_End1" Throw a grenade

Its not all of them but I think its the most important ones, I didn't really go for many moving ones because static animations can be had to master let alone moving ones. Thanks for reading guys hopes this helps you.

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