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Thread Starter
koffeinflummi
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Posted 06 January 2014 - 23:44 #1

logo.png

BWMod for Arma III



Introduction

The BWMod team's goal is to supply the Arma 3 community with a set of vehicles, weapons and equipment to be used in 2020 by the German Army, like the IdZ system and vehicles currently being introduced, such as the IFV Puma.
We are not associated with the BWMod for OFP and the earlier Arma games, but since the team around that mod abandoned the project, we will continue where they left of and equip players with high-quality vehicles and weapons.


Features

Vehicles
  • MBT Leopard 2A6M
  • IFV Puma
  • AH Tiger
Weapons
  • P8
  • MP7 (by Schmung and The_Tub)
  • P2A1
  • G36 / G36K IdZ ES (Both with optional AG40 underslung grenade launcher)
  • G36 with Bipod and Beta-C mag
  • G28 Standard & Patrol
  • G27 (With optional AG40 grenade launcher)
  • G38 / G38K / G38C (All except C with optional AG40 underslung grenade launcher)
  • G82 (M107)
  • MG4
  • MG5
  • RGW90
  • Panzerfaust 3
  • Fliegerfaust II (Stinger)
  • DM51A1 frag grenade
  • DM25 & DM32 smoke grenades
Attachments
  • RSA-S
  • Aimpoint MicroT1
  • ZO4x30
  • Shortdot
  • 3-20x50
  • 6-24x72
  • attachable NSV600 night vision addon (ZO4x30, 3-20x50)
  • attachable NSV80 night vision addon (6-24x72)
  • attachable NSA80 night vision addon (PzF 3)
  • attachable IRV600 thermal vision addon (ZO4x30)
  • LLM01 with switchable laser/light modes
Gear
  • Crewman uniform
  • IdZ Vest in various configurations
  • OpsCore FAST helmet
  • Crewman KSK helmet
  • M92 Helmet
  • Berets for a variety of units
  • Tactical Glasses in 3 colors
  • Kestrel
  • Vector IV B Nite
  • Navipad
For a more detailed view of the available content, take a look at this page (German).


Team

Project Lead: Hamburger SV
3D - Artists: KoffeinFlummi, Ghost, Tonic, Jan, Sören, Hawkins, Kickapoo, Pleasure, Frankyman
2D - Artists: Hamburger SV, Tonic, Snorri
Import & Configs: KoffeinFlummi, commy2, Ir0n1E, marcbook
Scripting: commy2


Download

The download link can be found here:
http://www.bwmod.de/...inhalt/download

The BWMod requires CBA to function properly.


Source Code / Bugtracker
 
The source code of the BWMod is public, with the execption of models, textures and sounds. You can find the current code and the bugtracker here:
https://git.koffeinf...eam/bwa3-public
 
 
Media

Screenshots

EM3s6eXs.jpg Bnv8EH4s.jpg 5gkG3zvs.jpg zbRCo3ss.jpg stiSHKJs.jpg 7m8evYas.png ENTQovvs.jpg xg0xcV0s.jpg

Videos
IFV Puma: http://www.youtube.c...h?v=6iLF-TSAN9s
G36: http://www.youtube.c...h?v=gbC_kzOPAsM
G28: http://www.youtube.c...h?v=vVW9OVn8_6A
MG4: http://www.youtube.c...h?v=wlEGJp1LY8A
G82, Vector & Kestrel: https://www.youtube....h?v=LNLrJU47ZmQ
G27, IRV 600 & Navipad: https://www.youtube....h?v=dKjGn5KvpUE
MG5: https://www.youtube....h?v=0--kEhVBOi4


Changelogs

v1.4
Spoiler


v1.3.4
Spoiler


v1.3.3
Spoiler


v1.3.2
Spoiler


v1.3.1
Spoiler


v1.3
Spoiler


v1.2.2
Spoiler


v1.2.1
Spoiler


v1.2
Spoiler



v1.1.2
Spoiler



v1.1.1
Spoiler



v1.1
Spoiler



Contact

If you have any questions, suggestions or other feedback, feel free to either PM me here or post on our forums at:
http://www.bwmod.de (German)

Facebook Page: https://www.facebook.com/BwMod


License

APL.png

Edited by koffeinflummi, 29 June 2016 - 19:37.

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progamer
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Posted 06 January 2014 - 23:49 #2

Thanks for the release!

Edited by ProGamer, 06 January 2014 - 23:55.


nkey
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Posted 06 January 2014 - 23:49 #3

Great, but looks like link to Puma video not working....
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cigar0
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Posted 06 January 2014 - 23:51 #4

Hey,

this is how quality should looks like.
Thank you for this first great first version of the BWMod.

If you put this quality in every new item... just wow. :)

-----

Danke Jungs, wirklich klasse gemacht!

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Projects:
RWS - Gasmask *//* RWS - Radation-Suit *//* RWS - ppEffects
RWS - Geiger Counter*//* RWS - Medical Equipment Objects*//*
TSS Drag & Drop Script*//*TSS GPS_Script


Thread Starter
koffeinflummi
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Posted 06 January 2014 - 23:52 #5

Great, but looks like link to Puma video not working....


fixed.

scarecrow398
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Posted 06 January 2014 - 23:57 #6

And so the legend continues...

Great work guys, looks mighty fine...

Any plans for the HK121 in future versions?

corporal_lib[br]
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Posted 07 January 2014 - 01:47 #7

Wow! What a glorious surprise is this sudden release, outstanding!

I have just one question, as there´s no ingame help for it and no mention of commands in the mod manual: how do we toggle the GL ranges? Ctrl+L toggles light and laser pointer, Ctrl+N toggles the NVsight for the optics, can I assume that Ctrl+Page Up/Down toggle the GL ranges? [EDIT] No it is not... in fact, this mod changes the keys for toggling GL ranges for all weapons =/ Could it be the Puma userconfig that is changing it??? [Edit 2] Yep, the Puma userconfig disables the Pg Up/Dn for gl range and zeroing.. just put // in the line

//#define BWA3_PUMA_BRIGHTNESS_UP 201
//#define BWA3_PUMA_BRIGHTNESS_DOWN 209

cheers!

Edited by Corporal_Lib[BR], 07 January 2014 - 04:04.


nkey
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Posted 07 January 2014 - 01:51 #8

For some reason my game hangs if I use solder unit from addon. Will try to get more info....
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Ghosthawk
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Posted 07 January 2014 - 01:53 #9

Very nice mod. The Puma is absoulutly brilliant.
Some textures might need to be reworked a little bit like the helmet which look to "clean".

But overall very good quality.
Keep up the good work!

Some questions:
- Will you add supressors for the weapons later?
- Will you add backpacks for the infantry?


----------------------------------------------
Wie geil ist das denn? Ich kann nicht mehr :) :) :) :)

https://www.dropbox....2_44_31_889.jpg

Thread Starter
koffeinflummi
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Posted 07 January 2014 - 01:54 #10

;2593590']I have just one question, as there´s no ingame help for it and no mention of commands in the mod manual: how do we toggle the GL ranges? Ctrl+L toggles light and laser pointer, Ctrl+N toggles the NVsight for the optics, can I assume that Ctrl+Page Up/Down toggle the GL ranges?


Page Up / Page Down, just like the default UGLs.

lincolnlou
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Posted 07 January 2014 - 05:35 #11

ah yay its finally out. Are u gonna put it up on armaholics?

hoot
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Posted 07 January 2014 - 07:56 #12

/me likes :inlove:
#define TRUE FALSE //Happy debugging suckers

jinougaf
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Posted 07 January 2014 - 08:18 #13

Yeah,finally it released!Love you!I'm downloading now,can wait to test it!

[GLT] Legislator
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Posted 07 January 2014 - 08:30 #14

This is absolutely fantastic news! In the name of my squad, I say thank you for your work! :)

jinougaf
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Posted 07 January 2014 - 09:17 #15

I found that the optics can't display well with TMR mod.When using TMR mod with these optics,you will see two crosshair coincide in a line,one is the origin crosshair and one is the TMR crosshair.

ei8ght
ei8ght

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Posted 07 January 2014 - 09:20 #16

Congratulation for the release of your mod!!
Sounds, textures and 3d is really perfect deutsch quality ^^
Posted Image

jinougaf
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Posted 07 January 2014 - 09:37 #17

http://imgur.com/9cpk1o9
See?Just like this.

Varanon
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Posted 07 January 2014 - 10:32 #18

I have a problem with the mod, which is related to the userconfig:

I usually install mods for Arma 3 into my "My Documents" folder since that allows me to keep game and mods on different disks. Unfortunately, BWMod searches the userconfig file in @bwa3\userconfig instead of the normal Arma 3\userconfig, which makes it impossible to install the mod anywhere else but the game's directory, not even a subfolder of the game.

It would be great if it would be possible to move the userconfig to it#s usual place so the mod can be installed anywhere.

Other than that, great mod! Looking forward to make Bundeswehr missions!

nikiforos
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Posted 07 January 2014 - 10:33 #19

Nice ! I hope we will see the Leopard tank soon.

purepassion
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Posted 07 January 2014 - 10:41 #20

Outstanding work guys!

A big thank you to everyone involved!

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