Jump to content

Photo
- - - - -

Kick player to lobby?


  • Please log in to reply
5 replies to this topic
Thread Starter
Fusion13
Fusion13

    Staff Sergeant

  • Members
  • 393 posts

#1

Posted 17 December 2013 - 01:52

Hey, is there a kick player to lobby that can be executed from a script?
Do you know what you are talking about, if not, shush pls.

kevsnotrev
kevsnotrev

    Master Sergeant

  • Members
  • 664 posts

#2

Posted 17 December 2013 - 03:12

If (local player) then {
Forceend};

Thread Starter
Fusion13
Fusion13

    Staff Sergeant

  • Members
  • 393 posts

#3

Posted 17 December 2013 - 21:21

Nope :/ Didn't work
Do you know what you are talking about, if not, shush pls.

kevsnotrev
kevsnotrev

    Master Sergeant

  • Members
  • 664 posts

#4

Posted 17 December 2013 - 21:56

try bis_fnc_endmission or just endmission - although it is recommended to use the BIS function for A3.

This may not force back to the lobby, but it will mean they have to rejoin the mission from the lobby s a JIP player.

 The following events did not happen in chronological order - Or in real time:

I died.
I grew up.
I played games.
I was born.
 


Thread Starter
Fusion13
Fusion13

    Staff Sergeant

  • Members
  • 393 posts

#5

Posted 17 December 2013 - 22:07

Thanks bis functions works, But now one question (Couldn't test) would this end the game for all or just the one?
Do you know what you are talking about, if not, shush pls.

kevsnotrev
kevsnotrev

    Master Sergeant

  • Members
  • 664 posts

#6

Posted 18 December 2013 - 02:51

Should be just the one person so long as you use the local player if statement