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nkey

Task Force Arrowhead Radio

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Hi guys.

 

Love the plugin and the way it changes the game up. Have used TFAR many times in the past (2years ago?) without issue.

 

However, currently on the .328 version I get lag spikes that make ARMA3 almost unplayable. Have narrowed it down to TFAR (disabling plugin in-game restores the FPS and then enabling again will restart the spikes).

 

Has this had any other reports? Have tried a complete re-install to no avail. Rest of the guys on our server have no issues, it's just me sadly.

 

Any advice would be appreciated.

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Does CIV side use its own frequency or shares it with Indepedent (guer)?

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I host a server by lan and my friends connected to it. But i can hear them in taskforce radio but they can hear me and talked each other. Why?

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Does it exist or Is it possible to have a translator function?

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Greetings, I have such a problem that when I install the plugin and connect to the server both arma and teamspeak, teamspeak shows me:

Workgroup radio status: Connected to game: No.
Starring: No.
Plugin version: 1.-1.0.328
Add-on version: unknown

Despite the fact that they play the game, because of this I can't connect to servers that play the arma with TFAR. I tried shutting down Battleye, reinstalling the teamspeak, reinstalling the plugin, deleteing old files of previous versions, reinstalling Arma 3 and moving to other directory completely or changing the version TFAR, but none of that helped. Is it possible to do something here?

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I'm trying to set up a "permanent" static radio for use in a PERSIST mission, but the only objects I can do this with are radios added by TFAR, since the module appears to be Zeus-locked.

Is there a way to set up a static object as a static radio (In this case, SOG AN/VRC-12) in the init line with a selection of frequencies, volume, etc.?

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I hope its ok to post my problem here into this topic - I hope someone can help me. 

 

We are currently playing Antistasi Ultimate and today we added TFAR to our mods. It seems to work for the most part but I got 2 problems.

 

1) Unconcious Players can still talk and use their radio?

We use the Vanilla Medic System from Arma 3. Everytime when a player gets knocked out he can still talk and use the radio. 

I already went through the Mod Settings on the Server but could not find a variable which is controlling this. How can I disable this - Unconscious Players should not be able to talk or use the radio :D

 

2) A problem with the Teamspeak3 Server?

The clients can not join the TaskForceRadio Channel. Only when I change their Server Group to one that ignores Channel Passwords they get moved by the Plugin.

But I am 100% sure - that the set password for the channel is correct.

They get a message like "Wrong Channel password" - posted every few seconds in the TeamSpeak Channel.

Any idea why that is so?

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