Thoma 0 Posted May 24, 2021 Hi guys. Love the plugin and the way it changes the game up. Have used TFAR many times in the past (2years ago?) without issue. However, currently on the .328 version I get lag spikes that make ARMA3 almost unplayable. Have narrowed it down to TFAR (disabling plugin in-game restores the FPS and then enabling again will restart the spikes). Has this had any other reports? Have tried a complete re-install to no avail. Rest of the guys on our server have no issues, it's just me sadly. Any advice would be appreciated. Share this post Link to post Share on other sites
160thSixgun 106 Posted October 10, 2021 I love TFAR! Share this post Link to post Share on other sites
icebreakr 3159 Posted November 15, 2021 Does CIV side use its own frequency or shares it with Indepedent (guer)? Share this post Link to post Share on other sites
160thSixgun 106 Posted December 4, 2021 I don't think there is a CIV faction for the radios. Share this post Link to post Share on other sites
NuCleAr NeVi 0 Posted January 5, 2022 I host a server by lan and my friends connected to it. But i can hear them in taskforce radio but they can hear me and talked each other. Why? Share this post Link to post Share on other sites
Gimpy 11 Posted January 12, 2022 Does it exist or Is it possible to have a translator function? Share this post Link to post Share on other sites
Equal_Neo 0 Posted February 14, 2022 Greetings, I have such a problem that when I install the plugin and connect to the server both arma and teamspeak, teamspeak shows me: Workgroup radio status: Connected to game: No. Starring: No. Plugin version: 1.-1.0.328 Add-on version: unknown Despite the fact that they play the game, because of this I can't connect to servers that play the arma with TFAR. I tried shutting down Battleye, reinstalling the teamspeak, reinstalling the plugin, deleteing old files of previous versions, reinstalling Arma 3 and moving to other directory completely or changing the version TFAR, but none of that helped. Is it possible to do something here? Share this post Link to post Share on other sites
BrendoB47 8 Posted May 29, 2022 I'm trying to set up a "permanent" static radio for use in a PERSIST mission, but the only objects I can do this with are radios added by TFAR, since the module appears to be Zeus-locked. Is there a way to set up a static object as a static radio (In this case, SOG AN/VRC-12) in the init line with a selection of frequencies, volume, etc.? Share this post Link to post Share on other sites
RealLocutus 3 Posted December 11, 2024 I hope its ok to post my problem here into this topic - I hope someone can help me. We are currently playing Antistasi Ultimate and today we added TFAR to our mods. It seems to work for the most part but I got 2 problems. 1) Unconcious Players can still talk and use their radio? We use the Vanilla Medic System from Arma 3. Everytime when a player gets knocked out he can still talk and use the radio. I already went through the Mod Settings on the Server but could not find a variable which is controlling this. How can I disable this - Unconscious Players should not be able to talk or use the radio :D 2) A problem with the Teamspeak3 Server? The clients can not join the TaskForceRadio Channel. Only when I change their Server Group to one that ignores Channel Passwords they get moved by the Plugin. But I am 100% sure - that the set password for the channel is correct. They get a message like "Wrong Channel password" - posted every few seconds in the TeamSpeak Channel. Any idea why that is so? Share this post Link to post Share on other sites