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Task Force Arrowhead Radio


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Thread Starter
nkey
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Posted 24 November 2013 - 12:07 #1

Hello, everyone.

https://twitter.com/modTFAR

Please vote for TFAR on MakeArmaNotWar

Pleased to present you new radio mod for Arma 3 - Task Force Radio. It connects you game to TeamSpeak (similar to ACRE).

All information about installation, usage, and so on you can get here - radio.task-force.ru/en (mirrow)

It is totally new product, open source, used for PvP and COOP games with more than 100 players.

To avoid information duplication (radio.task-force.ru/en) just few moments:

  • Simple to install and use, stable
  • Support for radio and direct speech (3D)
  • Ability to change direct speech volume
  • You able to hear radio and direct voice simultaneously (if player is close enough)
  • No map changes are required (ItemRadio will be replaced by personal radio, group leaders will get long range radio, a lot of vehicles have inbuilt radio)
  • 3 rifleman radios (one for each faction)
  • 3 personal radios (one for each faction)
  • 3 long range radios (one for each faction, backpacks)
  • 3 airborne radios (one for each faction)
  • Multiband radios
  • Underwater transceiver interface for divers
  • Simulation of underwater speech and radio communications (you can't use radio underwater, you can only mumble underwater, you may use Underwater transceiver, you able to use long range radio in submarine if part of antenna is still under the water surface)
  • Different audio effect for long-range and personal radios
  • Support for radio interference (because of distance)
  • Vehicles are classified into open and closed (isolated). If you are in an isolated vehicle, you will not hear voices from outside (and vice versa). However, if you turn out of the vehicle, you will hear voices both from inside and outside.
  • Ability to switch radio volume
  • Ability to use more than one radio
  • Spectator mode for dead players
  • Two modes - for PvP and for COOP
  • Automatic TS channel switch on game start
  • Ability to pick up radios with all settings saved
  • By default, radios of each faction use their own encryption codes, so you will not hear enemy talks, even setting the enemy’s frequency. To listen to the enemy’s net (and talk on the air) - it’s necessary by any means to capture an enemy radio station.
  • Ability to switch stereo channel for radio
  • Radio interference according to ground surface
  • API
  • Etc, etc, etc.

On armaholic.

TFAR-related addons:

TFAR add radios to vehicles from:

Integration:

TFAR-related scripts:

[*]Frequencies on map by Zealot (updated for 0.9.0)


Update 0.9.8 available
Update 0.9.7 available
Update 0.9.6 available
Update 0.9.5 available:
Spoiler



Update 0.9.4 available:
Spoiler


Update 0.9.3 available:
Change log:
Spoiler


Update 0.9.2 available:
Change log:
Spoiler



Update 0.9.1 available:
Change log:
Spoiler


Update 0.9.0 (public testing) available:
Spoiler



Plugins for TS 3.014 update 0.8.3 available (download from site)

Update 0.8.3 available:

Change log:
Spoiler

Edited by nkey, 19 June 2015 - 19:48.

  • KeyCat, pvt_ryan, hawaiian and 2 others like this

kremator
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Posted 24 November 2013 - 12:16 #2

Very nice nkey.

AlexVestin
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Posted 24 November 2013 - 12:18 #3

This sounds interesting :D

ivgori
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Posted 24 November 2013 - 12:44 #4

Playing with that radio mod for months. It's really great. Very stable now, has a lot of exclusive functionality and still improving. I sincerely believe that it's the best radio mod for ARMA 3 and much better than ACRE.

foxhound
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Posted 24 November 2013 - 14:44 #5

Thanks for sending us the release, this looks really great :)


Release frontpaged on the Armaholic homepage.

Posted Image
Task Force Arrowhead Radio v0.8.1.15

Posted Image
Community Base addons A3





================================================

We have also "connected" these pages to your account on Armaholic.
This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!
Visit Armaholic.com | Visit Carriercommandaholic.com

Developer/publisher policy of modding:
Stolen some work from others? Ported some content from another game? Feel like uploading something which is not yours or breaches someones IP or copyright? Head over to the Stolen Work Support and knock yourself out.
They happily support your activeties and will even proudly share all this questionable content through their social channels making you a famous boy......

ltsthomas
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Posted 24 November 2013 - 15:52 #6

very nice.

ziant
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Posted 24 November 2013 - 16:40 #7

Good mod there. tried it with my friend.
but i'd like to give some suggestion though.
for the long range radio, it seems that there is no radio sound effect yet. it sounds like direct speech.
and if we die, the radio is dropped automatically instead of remain in the body. would be better if the long range radio stayed with the body instead of what it does.

ratszo
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Posted 24 November 2013 - 16:50 #8

Nice features, congratz.

eXpouk
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Posted 24 November 2013 - 16:56 #9

[*]By default, radios of each faction use their own encryption codes, so you will not hear enemy talks, even setting the enemy’s frequency. To listen to the enemy’s net (and talk on the air) - it’s necessary by any means to capture an enemy radio station.


Think this should be something thats set in a userconfig somewhere, give mission makers/server admins the ability to change it so you can hear the enemy on other frequencys. Otherwise if BLUFOR and Independant are Allies they cant talk to eachother. Unless you've already done this and Im just being an idiot :D

dr_strangepete
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Posted 24 November 2013 - 17:19 #10

sweeeet! looks great nkey!

Think this should be something thats set in a userconfig somewhere, give mission makers/server admins the ability to change it so you can hear the enemy on other frequencys. Otherwise if BLUFOR and Independant are Allies they cant talk to eachother. Unless you've already done this and Im just being an idiot :D


i would imagine at least you should need the ability to share the 'encryption key' : )

falcos
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Posted 24 November 2013 - 17:29 #11

are you able to make this work with teamspeak having people in more than one channels and still work? that would be So cool

royalcito
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Posted 24 November 2013 - 17:37 #12

Nice mod dude! Thanks! :)

ratszo
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Posted 24 November 2013 - 17:38 #13

"•By default, radios of each faction use their own encryption codes, so you will not hear enemy talks, even setting the enemy’s frequency. To listen to the enemy’s net (and talk on the air) - it’s necessary by any means to capture an enemy radio station."

The phrase, 'By default' does imply the ability to configure perameters.

Also, i wonder if Nato shares encryption codes with the Afghan army?

RoadField
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Posted 24 November 2013 - 17:43 #14

This mod look really nice ;D


@Ratzo

To change the encryption codes used by factions (to allow multiple factions talking), add the following code: tf_west_radio_code = "_bluefor";tf_east_radio_code = "_opfor"; tf_guer_radio_code = "_independent";. To allow two factions to contact one another by radio, they must have an identical encryption code (you'll need to change values).



Thread Starter
nkey
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Posted 24 November 2013 - 18:05 #15

Good mod there. tried it with my friend.
but i'd like to give some suggestion though.
for the long range radio, it seems that there is no radio sound effect yet. it sounds like direct speech.
and if we die, the radio is dropped automatically instead of remain in the body. would be better if the long range radio stayed with the body instead of what it does.


There is a long range radio effect, but it is much more clear than such on personnel radio (uses low pass filter).

Long range radios are backpacks, so Arma engine handles dropping.

---------- Post added at 18:00 ---------- Previous post was at 17:57 ----------

Think this should be something thats set in a userconfig somewhere, give mission makers/server admins the ability to change it so you can hear the enemy on other frequencys. Otherwise if BLUFOR and Independant are Allies they cant talk to eachother. Unless you've already done this and Im just being an idiot :D


To change the encryption codes used by factions (to allow multiple factions talking), add the following code:

tf_west_radio_code = "_bluefor";
tf_east_radio_code = "_opfor";
tf_guer_radio_code = "_independent";.


To allow two factions to contact one another by radio, they must have an identical encryption code (you'll need to change values).

---------- Post added at 18:05 ---------- Previous post was at 18:00 ----------

are you able to make this work with teamspeak having people in more than one channels and still work? that would be So cool


Hm... But what is reason? If you want to plan mission in separate channels (for different sides) - you may use plugin in "serious mode" with automatic switching to channel "TaskForceRadio" on mission start.

clawhammer
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Posted 24 November 2013 - 18:05 #16

first look is good, but the cracking sounds are not good for my soundsystem. Any way to make the cracking a little bit friendlier?
Posted Image

Thread Starter
nkey
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Posted 24 November 2013 - 18:08 #17

Also, i wonder if Nato shares encryption codes with the Afghan army?

As I remember - they are BLUEFOR, so they use same encription key.

RoadField
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Posted 24 November 2013 - 18:11 #18

Will the backpack have an antenna on the 3D model in the futur ?

r4ider
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Posted 24 November 2013 - 18:11 #19

Where do you place the radio-sounds? I have copied them into the TS3 plugins folder with the task_force_radio_win64.dll file is however I don't hear them, I have set the Sound Pack Volume to +0.0dB which is the maximum I could have.

Posted Image
Posted Image


Thread Starter
nkey
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Posted 24 November 2013 - 18:21 #20

Will the backpack have an antenna on the 3D model in the futur ?

Yes, in plans.

---------- Post added at 18:18 ---------- Previous post was at 18:15 ----------

Where do you place the radio-sounds? I have copied them into the TS3 plugins folder with the task_force_radio_win64.dll file is however I don't hear them, I have set the Sound Pack Volume to +0.0dB which is the maximum I could have.


In my case - F:\Program Files\TeamSpeak 3 Client\plugins\radio-sounds

Hm, maybe try to restart teamspeak. You should hear them only during transfering (tangent click) and receiving (pshshsh :) )

---------- Post added at 18:21 ---------- Previous post was at 18:18 ----------

first look is good, but the cracking sounds are not good for my soundsystem. Any way to make the cracking a little bit friendlier?


Try to reduce radio volume (using in-game interface). Also, you could send me video - to check how it sounds on your system.