Spaceman0372 19 Posted November 4, 2013 Could you do a config for AV's IndUs weapons? Share this post Link to post Share on other sites
PolyG 69 Posted November 4, 2013 The first post already has a weapon example. Then there's the main pbo as well as the extra configs from the opt directory, they're all examples and should cover every way of using this system.Let me know what's missing. I've gone through those configs and adapted my base to them, but that gave me the "no config\etc. etc." error in game when I tried to use my firearm, attempting to use FHQ as a base just simply wouldn't let it work with binpbo Share this post Link to post Share on other sites
Robalo 465 Posted November 4, 2013 Could you do a config for AV's IndUs weapons? Negative, I won't do any more extra configs, but maintain the main addon and provide support for others to make use of this. I've gone through those configs and adapted my base to them, but that gave me the "no config\etc. etc." error in game when I tried to use my firearm, attempting to use FHQ as a base just simply wouldn't let it work with binpbo Need more detail. Post a link to your config here or by PM and I'll tell you where the problem is. Share this post Link to post Share on other sites
baddazs 10 Posted November 7, 2013 not sure if this is an issue with this mod or with FHQ accessories but when they are used in multiplayer, *with this mod running* players that look at someone who is using a vanilla gun with a modded optic can sometimes see a black line or other polygon. Any ideas? http://steamcommunity.com/sharedfiles/filedetails/?id=192751960 for a screen shot Share this post Link to post Share on other sites
Alwarren 2765 Posted November 7, 2013 not sure if this is an issue with this mod or with FHQ accessories but when they are used in multiplayer, *with this mod running* players that look at someone who is using a vanilla gun with a modded optic can sometimes see a black line or other polygon. Any ideas?http://steamcommunity.com/sharedfiles/filedetails/?id=192751960 for a screen shot That looks like the outline of a proxy Share this post Link to post Share on other sites
da12thMonkey 1943 Posted November 7, 2013 That looks like the outline of a proxy Looks like the effect of a broken shadow LOD to me - either some non-closed geometry or a non-triangulated face has crept into whatever LOD the game is using to generate the shadow of the object in the tower. Share this post Link to post Share on other sites
Predator.v2 10 Posted November 7, 2013 One question. New VAS version is out and i suppose "v2.1: - Added: Support for new compatibleItems class structure (Thanks to Robalo)." refers to what asdg rails is doing? Share this post Link to post Share on other sites
Robalo 465 Posted November 7, 2013 One question. New VAS version is out and i suppose "v2.1: - Added: Support for new compatibleItems class structure (Thanks to Robalo)." refers to what asdg rails is doing? It means that this mod and VAS are compatible now. Share this post Link to post Share on other sites
Alwarren 2765 Posted November 7, 2013 Looks like the effect of a broken shadow LOD to me - either some non-closed geometry or a non-triangulated face has crept into whatever LOD the game is using to generate the shadow of the object in the tower. Yeah, you're right. This is certainly not a problem caused by ASDG Joint Rails, though. Share this post Link to post Share on other sites
baddazs 10 Posted November 7, 2013 Ok, well I'm glad its not this mod, but does anyone have advice on how to fix it? Share this post Link to post Share on other sites
vagrantauthor 174 Posted November 7, 2013 Does this mod only work with the DEV branch? Some of the posts I'm reading in this thread seem to suggest this. My reason for asking is I am unable to attach FHQ accessories to RH's M4's using the sample configs provided by Robalo alongside the rails mod. I have tried it from both the latest version of VAS (2.1) and by pulling accessories directly out of crates. Share this post Link to post Share on other sites
Alwarren 2765 Posted November 8, 2013 Does this mod only work with the DEV branch? It works perfectly fine with the stable release, just tested it. Share this post Link to post Share on other sites
vagrantauthor 174 Posted November 8, 2013 Help me understand, please. With this mod and the appropriate sample configs, I should be able to place one of the FHQ accessories on one of RobertHammer's M4's, correct? Assuming this is correct: Why am I not able to? Everything is installed properly or as properly as I am aware to install them. I am not new to Arma, but sometimes things work a little differently from typical. Configs for the weapons mods I have are in place. I have activated the mods from in-game and restarted as prompted by the game. What am I missing? Assuming this is not correct: Nevermind. I was mistaken as to the purpose of this mod. Share this post Link to post Share on other sites
Robalo 465 Posted November 8, 2013 Help me understand, please. With this mod and the appropriate sample configs, I should be able to place one of the FHQ accessories on one of RobertHammer's M4's, correct?Assuming this is correct: Why am I not able to? Everything is installed properly or as properly as I am aware to install them. I am not new to Arma, but sometimes things work a little differently from typical. Configs for the weapons mods I have are in place. I have activated the mods from in-game and restarted as prompted by the game. What am I missing? Assuming this is not correct: Nevermind. I was mistaken as to the purpose of this mod. Yes it works that way assuming you have installed the optional config for RH M4 provided here into the @ASDG_JR\addons folder. By default it's in @ASDG_JR\opt. Please upload your RPT and provide a link to it, that will tell exactly if the correct addons are loaded. Share this post Link to post Share on other sites
vagrantauthor 174 Posted November 8, 2013 (edited) Thank you, Robalo. Here is the latest .rpt: arma3_2013-11-08_13-30-19.rpt Edit: I tried playing around with my load order to no effect. I am still unable to place FHQ accessories on RobertHammer's M4's/M16's. Edited November 8, 2013 by vagrantauthor Update Share this post Link to post Share on other sites
Robalo 465 Posted November 8, 2013 Thank you, Robalo. Here is the latest .rpt: arma3_2013-11-08_13-30-19.rptEdit: I tried playing around with my load order to no effect. I am still unable to place FHQ accessories on RobertHammer's M4's/M16's. Make sure to use the latest version of FHQ Accessories. AFAIK the latest version doesn't have a fhq_accessory_bonus.pbo in it which you seem to be running. Share this post Link to post Share on other sites
spectrersg 9 Posted November 8, 2013 (edited) Forget I posted. Edited. :p Edited November 8, 2013 by SpectreRSG Share this post Link to post Share on other sites
Robalo 465 Posted November 8, 2013 Robalo, this was added to the Play with Six network, but as one big download - when you use your joint rails with only some of the other addons it works with, it throws back missing pbo errors. Is it possible to resolve this on your end or does it have to be address on the PwS? Not something I can fix. By default only asdg_jointrails.pbo should be used when activating the mod. All the rest are optional configs and require the original mods they're made for. Share this post Link to post Share on other sites
vagrantauthor 174 Posted November 8, 2013 (edited) I have the current version of FHQ Accessories pack (v1.3) downloaded from Armaholic. It specifically states this mod as a requirement, and it does function with RHARD_MK18 and vanilla weapons. Edit: Apparently, I wasn't running the latest version. I downloaded it and moved it for organizational purposes, but I forgot to install it then forgot I didn't install it. Thank you for pointing me in the right direction. Edited November 8, 2013 by vagrantauthor Update Share this post Link to post Share on other sites
kgino1045 12 Posted November 9, 2013 Can't save attachment with MK18MOD1 in vas ( save →load → gone) any suggestion or having same problem with me? Share this post Link to post Share on other sites
Alwarren 2765 Posted November 9, 2013 Can't save attachment with MK18MOD1 in vas ( save →load → gone) any suggestion or having same problem with me? Out of curiosity, are you using the -nologs option? Share this post Link to post Share on other sites
kgino1045 12 Posted November 9, 2013 Out of curiosity, are you using the -nologs option? Don't know what is -nologs option even Share this post Link to post Share on other sites
sorophx 25 Posted November 9, 2013 it goes into the command line when you launch the game. disables RPT logging Share this post Link to post Share on other sites
Alwarren 2765 Posted November 9, 2013 Don't know what is -nologs option even It suppresses RPT spam, but as I found out the hard way, it also suppresses error messages about missing addons, so you can e.g. launch the FHQ M4 pack without even loading the Accessories, with errors later in the game. Was just an idea. Share this post Link to post Share on other sites
New Jersey 10 Posted November 11, 2013 hi, a few day ago, there comes a new RH M4/M16 Version. Because of these changes i want to ask you, Robalo, could you adjust your addon on the new RH M4 Addon, or works it already buggless? because your work is amazing! Share this post Link to post Share on other sites