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franze

AH-64D Apache Longbow for ArmA2 by Nodunit and Franze

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Very nice mod. A couple questions though (sorry - I know, there's a lot):

 

AH-64D: Why is there such an obnoxiously loud APU startup sound? It's deafening, when compared to other sounds such as the M230 or the normal rotor sounds. Also, why is a further button press (collective raise/lower) required after disengaging the rotor brake? In the tutorials and missions, there's a parameter in the craft's init which bypasses the startup, but if you follow the startup procedure via the panel on the left, the rotors start spinning as soon as the rotor brake is disengaged. Why is this, and is it simply an unavoidable limitation?

 

Other aircraft: I checked this thread, but couldn't find any further mention of the AH-64A. Is that still in the works, or did you scrap it? Or, is that already in and I am just being silly? ;)

 

ArmA 3 port: Are the side positions for 'passengers', to use that term loosely (lol), compatible with A3's firing from vehicles? If not, are there any plans to implement that or is it seen as unnecessary? Further, is this mod compatible with A3's Rotorlib advanced flight model and if not, are there any plans to make it so?

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ArmA 3 port: Are the side positions for 'passengers', to use that term loosely (lol), compatible with A3's firing from vehicles? If not, are there any plans to implement that or is it seen as unnecessary? Further, is this mod compatible with A3's Rotorlib advanced flight model and if not, are there any plans to make it so?

It is compatible with Rotorlib..and as far as I can remember you can fire from the jump seats-I could be wrong on that though.

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It is compatible with Rotorlib..and as far as I can remember you can fire from the jump seats-I could be wrong on that though.

Ah great, thanks for the info. Can't believe it took me a week to notice your reply. :/

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Love this chopper! Just wondering if you guys are planning an update for Arma x64 compatibility? Game currently hard locks on me when I try to load this mod while in the x64 dev branch...

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In this mod it is possible to rotate the helo from the gunner's seat. Does anyone know of a script that can make that available to all helos? I tried  the following...

 

 

but it doesn't work.

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