Jump to content

Photo
- - - - -

Altis - Info & Discussion

altis info

  • Please log in to reply
561 replies to this topic
Thread Starter
MadDogX
MadDogX

    Mindless F@nb0!

  • Moderator
  • 9050 posts

#1

Posted 20 August 2013 - 13:13

Please use this thread for any discussion about the soon-to-be-released island of Altis. I will endeavor to keep this post up to date with any official info that comes out.


FAQ

When will Altis become available?

Altis is available right now on the dev branch.


How will Altis affect performance compared to Stratis?

As is the case with all larger islands, Altis comes with a framerate hit compared to Stratis.

Your view distance probably plays the biggest role here. Even if you are able to run Stratis with 12k view distance, Altis will probably kill your framerate at this setting due to the significantly higher number of everything.

Reducing your draw distance is the obvious solution.


How big will the download be?

~2.5GB, perhaps more if you're switching from the main build.

Edited by MadDogX, 29 August 2013 - 12:10.


Gigabyte Z97-HD3 Motherboard | Intel Core i5 4690k @ 4.5GHz | NVidia GTX 970
16GB G-Skill Ripjaws 2133MHz RAM | Kingston HyperX SSD | be Quiet! 750W PSU

zimms
zimms

    Gunnery Sergeant

  • Members
  • 415 posts

#2

Posted 20 August 2013 - 13:24

From the closed thread:

The way I saw it, the old/historical capital is bigger than the current capital next to the air field and harbor.

mm:ss?


[Talking about this livestream.]
Try 36:40 or 37:15 onwards. It's not as dense as other cities, but it covers a huge area.

Actually, it is pretty dense for the Armaverse and f-ing massive.

Edited by zimms, 20 August 2013 - 13:28.


Brain
Brain

    Gunnery Sergeant

  • Members
  • 546 posts

#3

Posted 20 August 2013 - 13:32

I love it from what we've seen. Huge props to the devs, even though something new to ArmA like (Ant)arctic warfare would have been cool, Altis is IMO the most beautiful map I've seen so far. Maybe that will vary once we get our own view on it, but huge props to the devs!

Greetings,
Brain

"The platoon is to insert into the rear of Sarah, using maximum violence to breach and clear any resistance. Due to heavy undergrowth and a narrow passage, Sections will take it in turns to enter"

NOW - CPU: AMD Phenom II X4 955 | MB: ASUS M4A78T-E | GPU: EVGA GTX 560 Ti | RAM: 6GB DDR3
SOON - CPU: i7 4770k | MB: MSI Z77A-G45 | GPU: EVGA GTX 760 Phantom | RAM: 16GB DDR3-2133


RushHour
RushHour

    Banned

  • 415 posts

#4

Posted 20 August 2013 - 13:42

I love the fact that you have so much variation. Mountains, flat land, cities, salt lagoon.

I´m just hoping we see an airport up in the mountains, on of those airports that pinches your stomach a little bit.


tortuosit
tortuosit

    Sergeant Major

  • Members
  • 1692 posts

#5

Posted 20 August 2013 - 13:45

Try 36:40 or 37:15 onwards. It's not as dense as other cities, but it covers a huge area.

Thanks. Looks like there's no bigger cities, i.e. with bigger (office) buildings and office towers... but many of those small greek houses we already know from Stratis. But we will see.

I´m just hoping we see an airport up in the mountains, on of those airports that pinches your stomach a little bit.


I think you are better served and should consider playing this in X-Plane or FSX, because flying in ArmA is just very simplified.

Edited by tortuosit, 20 August 2013 - 13:51.


Brain
Brain

    Gunnery Sergeant

  • Members
  • 546 posts

#6

Posted 20 August 2013 - 13:50

Thanks. Looks like there's no bigger cities, i.e. with bigger (office) buildings and office towers... but many of those small greek houses we already know from Stratis. But we will see.


Seems like devs have done everything to avoid huge buildings/skyscrapers like that in every ArmA, lol.

Greetings,
Brain

"The platoon is to insert into the rear of Sarah, using maximum violence to breach and clear any resistance. Due to heavy undergrowth and a narrow passage, Sections will take it in turns to enter"

NOW - CPU: AMD Phenom II X4 955 | MB: ASUS M4A78T-E | GPU: EVGA GTX 560 Ti | RAM: 6GB DDR3
SOON - CPU: i7 4770k | MB: MSI Z77A-G45 | GPU: EVGA GTX 760 Phantom | RAM: 16GB DDR3-2133


Cthulhu616
Cthulhu616

    Corporal

  • Members
  • 92 posts

#7

Posted 20 August 2013 - 13:51

Altis is awesome. the size and the variation is more than i ever dreamed of any game...

does anyone know about the feature which was announced, that the houses furnishing can be affected (guess by script or module)?
Bier AIG Multigaming Community

tortuosit
tortuosit

    Sergeant Major

  • Members
  • 1692 posts

#8

Posted 20 August 2013 - 13:52

Seems like devs have done everything to avoid huge buildings/skyscrapers like that in every ArmA, lol.

Except maybe International Hotel in Chernogorsk, but hey, it's just a huge brick ;)

Brain
Brain

    Gunnery Sergeant

  • Members
  • 546 posts

#9

Posted 20 August 2013 - 13:56

Except maybe International Hotel in Chernogorsk, but hey, it's just a huge brick ;)

And not accessable ;)

Greetings,
Brain

"The platoon is to insert into the rear of Sarah, using maximum violence to breach and clear any resistance. Due to heavy undergrowth and a narrow passage, Sections will take it in turns to enter"

NOW - CPU: AMD Phenom II X4 955 | MB: ASUS M4A78T-E | GPU: EVGA GTX 560 Ti | RAM: 6GB DDR3
SOON - CPU: i7 4770k | MB: MSI Z77A-G45 | GPU: EVGA GTX 760 Phantom | RAM: 16GB DDR3-2133


Cthulhu616
Cthulhu616

    Corporal

  • Members
  • 92 posts

#10

Posted 20 August 2013 - 14:00

And not accessable ;)


wrong, the first floor was :P

edit: partially xD
Bier AIG Multigaming Community

B00tsy
B00tsy

    First Sergeant

  • Members
  • 901 posts

#11

Posted 20 August 2013 - 14:08

What I saw of it was to little for an opinion about it really. Just hope that there will be things like creeks with running water , bridges, main tarmac roads/highway. Also hope for many locations that are not sniper friendly, as in, that you can create mission scenario´s where AI and players can´t see you coming from miles away like on Stratis (contact!, APC 2.4 clicks, west).

hitmantwoactual
hitmantwoactual

    Gunnery Sergeant

  • Members
  • 456 posts

#12

Posted 20 August 2013 - 14:11

even though something new to ArmA like (Ant)arctic warfare would have been cool


Interesting thought.... we might have to get some modders to figure that one out!

horrorview
horrorview

    Sergeant

  • Members
  • 136 posts

#13

Posted 20 August 2013 - 14:16

It looks great, but I'm really hoping for more flat land to accommodate large vehicle battles (as well as villages). If I have a nit to pick, it's the fact that everything looks "samey", with lots of brown and not a whole lot of variety when it comes to terrain. I know that Altis is a virtual reproduction of an actual place, but I'd almost rather the devs took more artistic license and added larger forested areas, lusher grasslands, murky, heavily vegetated swamps, etc. Who knows? Maybe it's there (I mean, we've probably seen like 5% of the island thus far), but, looking at the actual island using Google Earth, it appears to be a pretty "brown" place...

Brain
Brain

    Gunnery Sergeant

  • Members
  • 546 posts

#14

Posted 20 August 2013 - 14:17

Interesting thought.... we might have to get some modders to figure that one out!

I made a few concept drawings, made some pseudo code for script concepts (I only know how to programm, not to mod arma) and asked a few modders via PM, no response so far.

Greetings,
Brain

"The platoon is to insert into the rear of Sarah, using maximum violence to breach and clear any resistance. Due to heavy undergrowth and a narrow passage, Sections will take it in turns to enter"

NOW - CPU: AMD Phenom II X4 955 | MB: ASUS M4A78T-E | GPU: EVGA GTX 560 Ti | RAM: 6GB DDR3
SOON - CPU: i7 4770k | MB: MSI Z77A-G45 | GPU: EVGA GTX 760 Phantom | RAM: 16GB DDR3-2133


Call_911
Call_911

    Master Sergeant

  • Members
  • 660 posts

#15

Posted 20 August 2013 - 14:23

wrong, the first floor was :P

edit: partially xD


Heck I'd be happy with the infamous OFP/A1-A2 aptment buildings but they'd be so out of place.
Call911's ArmA Xtreme ( Hosting the ArmA Classic "Evolution")

Brain
Brain

    Gunnery Sergeant

  • Members
  • 546 posts

#16

Posted 20 August 2013 - 14:25

Heck I'd be happy to see Mondkalbs huge appartments in game. I think they're the biggest interactable and accessable buildings for ArmA.

Greetings,
Brain

"The platoon is to insert into the rear of Sarah, using maximum violence to breach and clear any resistance. Due to heavy undergrowth and a narrow passage, Sections will take it in turns to enter"

NOW - CPU: AMD Phenom II X4 955 | MB: ASUS M4A78T-E | GPU: EVGA GTX 560 Ti | RAM: 6GB DDR3
SOON - CPU: i7 4770k | MB: MSI Z77A-G45 | GPU: EVGA GTX 760 Phantom | RAM: 16GB DDR3-2133


tortuosit
tortuosit

    Sergeant Major

  • Members
  • 1692 posts

#17

Posted 20 August 2013 - 14:36

I love it from what we've seen. Huge props to the devs, even though something new to ArmA like (Ant)arctic warfare would have been cool

BTW I think it was the Dayz Rocket who made a mountain map with just mountains and snow, but I forgot its name... which maybe could be transferred to A3 or used with AiA.

RushHour
RushHour

    Banned

  • 415 posts

#18

Posted 20 August 2013 - 15:02

I think you are better served and should consider playing this in X-Plane or FSX, because flying in ArmA is just very simplified.

No i´ll play Arma instead, i just wished there was a tricky airport in the mountains that´s all. (which there might be, who knows)

zimms
zimms

    Gunnery Sergeant

  • Members
  • 415 posts

#19

Posted 20 August 2013 - 15:26

BTW I think it was the Dayz Rocket who made a mountain map with just mountains and snow, but I forgot its name... which maybe could be transferred to A3 or used with AiA.


You are talking about Aoraki / Mount Cook. If you have seen The Lord of the Rings you know these mountains.

Brain
Brain

    Gunnery Sergeant

  • Members
  • 546 posts

#20

Posted 20 August 2013 - 18:59

BTW I think it was the Dayz Rocket who made a mountain map with just mountains and snow, but I forgot its name... which maybe could be transferred to A3 or used with AiA.

No, I think these terrain series were made by bushlurker.

Greetings,
Brain

"The platoon is to insert into the rear of Sarah, using maximum violence to breach and clear any resistance. Due to heavy undergrowth and a narrow passage, Sections will take it in turns to enter"

NOW - CPU: AMD Phenom II X4 955 | MB: ASUS M4A78T-E | GPU: EVGA GTX 560 Ti | RAM: 6GB DDR3
SOON - CPU: i7 4770k | MB: MSI Z77A-G45 | GPU: EVGA GTX 760 Phantom | RAM: 16GB DDR3-2133




Also tagged with one or more of these keywords: altis, info