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UAV Terminal Classname?


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Thread Starter
Nightmare515
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Posted 16 August 2013 - 17:15 #1

What is the UAV Terminal's classname? Thanks!

darkdruid
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Posted 16 August 2013 - 17:20 #2

B_UavTerminal
O_UavTerminal
I_UavTerminal
Borivoj Hlava (game designer)

Thread Starter
Nightmare515
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Posted 16 August 2013 - 17:22 #3

Thanks. :) Oh and also, the AAF UAV Operator is in NATO equipment. (Vest and Helmet are NATO.)

darkdruid
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Posted 16 August 2013 - 17:27 #4

Thanks. :) Oh and also, the AAF UAV Operator is in NATO equipment. (Vest and Helmet are NATO.)

It is better to report bugs via Feedback Tracker (http://feedback.arma3.com), but I will look at it. Thanks :)
Borivoj Hlava (game designer)

kylania
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Posted 16 August 2013 - 17:52 #5

If you addWeapon it will show up in your GPS slot (replacing your GPS without warning). if you addItem it will show up in your inventory and you'll need to move it to your GPS slot in order to use it.

Eraknelo
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Posted 17 August 2013 - 11:16 #6

FINALLY!

I've been searching like mad for this one. Now I can finally create my AA AT Pilot Driver UAV Operator abomination.

Thanks DarkDruid! You guys gonna put this info on the wiki any time soon?

Sharps1981
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Posted 28 August 2013 - 18:23 #7

I'm able to add a uav terminal to a player's inventory, but I can't seem to use it. I placed a drone on the map as well. Is there anything else I need to do?

ReconSigO
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Posted 30 August 2013 - 16:21 #8

I'm able to add a uav terminal to a player's inventory, but I can't seem to use it. I placed a drone on the map as well. Is there anything else I need to do?


Make sure the UAV is empty.

kylania
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Posted 30 August 2013 - 18:11 #9

Empty UAVs can't be controlled, you need to add a crew to them before that.

Place the UAV on the map and put this in it's init:

createVehicleCrew this;


That should allow you to control the UAV.

Spectrobr
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Posted 21 November 2013 - 17:54 #10

I am using a SPAWN script for my Drone. Where and how do i add the

createVehicleCrew this;

Code?

The script is this one

} else {

// Spawn the vehicle
_veh = "B_UAV_02_CAS_F" createVehicle (getPos spawnDrone1);
_veh setpos [(getpos _veh) select 0, (getpos _veh) select 1, ((getpos _veh) select 2) + 0.5];
_veh setDir (getDir spawnDrone1);
_veh addeventhandler ["killed", "[1] spawn persistent_bluforkilled"];
sdelay = sdelay + 120;
playSound "confirm1";

};


regards

Edited by Spectrobr, 21 November 2013 - 18:09.


scotg
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Posted 02 July 2015 - 14:41 #11

When placing a UGV in the editor, how do I access its terminal? Is there an additional object placement needed?

EricJ
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Posted 03 July 2015 - 00:43 #12

Okay first it has to be NATO (Autonomous) and then you have to equip yourself with a UAV Terminal. Use the action menu, and a new screen comes up, find the UGV on that screen (that's the UAV Terminal interface), right-click on the UGV, and Connact Terminal to UGV, and you then should be able to control it. Bear in mind you'll need a NATO UAV Terminal to do this, not sure honestly if OPFOR and Independent will connect.

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das attorney
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Posted 03 July 2015 - 01:53 #13

^^ this :)

Also, put this in the player init line and you start with the terminal:

this linkItem "B_UavTerminal";


That's assuming you are blufor. If you are independent or opfor use "I_UavTerminal" or "O_UavTerminal".
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