This is just a small portion of a much bigger project/Mod I have planned for the future. I love the idea of modular systems so I decided I would create each feature as a separate mod so that they could be easily updated and managed. My main focus is freedom but with sensibility limits so things don't get out of hand when in the hands of the masses and some of their freakishly undesirable ways. I also want to allow for the community to use them as standalone addons for their own personal projects.
Below I have replied to the people who's comments were of question but also apply to all who wish to know more. If your name isn't below, don't worry. I read all the amazing comments and just want to say that I am astounded by the support you guys have shown. THANKYOU!
All this feedback and support helps further motivate me in development. I aim to keep you updated as much as possible when I have the time. Please don't feel like I've abandoned the project if you don't hear anything for a while. Some of you may know just how tiring developing mods can be. We have to take breaks here and there so not to melt our brains!
Cabins over Shacks were always an end goal. I may even out source model development to a kind follower who wishes to volunteer (if I ever ask).
I will package some side scripts in the form of editor modules that would allow for randomly generated cabins to keep game-play fresh and unpredictable. I already have a sketchy script written that constructs said random cabins. I use it to speed up testing and quality checks. It would just need polishing and expanding before release.
AI paths aren't implemented as of yet, but don't worry... I designed everything with AI in-mind so navigation should be simple for them. Granted however that the AI in A3 still needs work so this is something I will be leaving until the very last moment in a hope that they are somewhat more fluent in the art of navigation.
My reply to Kable_ above will answer your AI path concerns. I don't know how to reply to the rest of your comment other than to say that I intend to see out this project so I can finally play and enjoy it myself!
When and if that time comes, you will be the first to be notified! If however I manage to overlook you... Please feel free to kick down my cabin door with your mighty ways and shoot me in the back.
Saving is something I would really like to see myself. Sadly however, MP is currently out of my expertise and would require me to further research or out source help from those in the know. SP I should be fine with. The collection of objects will surely grow... I have some nice ideas of things I want to add that will allow you to turn your bambi cabin into a fortress of epic proportion.
Hope you guys get the reply... I have no idea how these forums function in terms of replying to comments, so feel free to educate me.
---------- Post added at 19:43 ---------- Previous post was at 19:39 ----------
Yeah wow! Cool, would be interesting if you needed to collect resources to build, and those resources disappeared from the map.
Nice to see arma3 getting the sh$t modded out her and she not even released yet, great stuff
I will reveal my vast vision in a full featured post when I get around to writing one. You will definitely have to collect wood, tools, and ore.