liukang168 1 Posted April 30, 2013 Hi folks, i got a little problem with the glowing eyes of the terminator. I ported marccoms t-800 to A3 and when in night time and being close to the unit the eyes glow in the dark. But some bugs occur, as the eyes make also other parts glow, as if they were in a spot light. IS there a way to alter this? Here some pics of my problem: and this is from 1st person view (hands anim need some tweaking (WIP)) this is how it should remain in any view ... Thank you for your time... Share this post Link to post Share on other sites
liukang168 1 Posted May 1, 2013 (edited) here is the rvmat that "marccom" used to make the eyes shine in the dark ... ambient[]={0.72599989,0,0,1}; diffuse[]={0.73700082,1.1995435e-008,0,1}; forcedDiffuse[]={0.80599874,0,0,0}; emmisive[]={0.65100002,0,0,1}; specular[]={0.99999899,0,0,0}; specularPower=49; nextPass="SKY_T800\data\flash-pass2.rvmat"; PixelShaderID="Normal"; VertexShaderID="Basic"; class Stage0 { texture="#(argb,8,8,3)color(1,1,1,1,CO)"; uvSource="tex"; Filter="Trilinear"; }; class Stage1 { texture="SKY_T800\data\BodyTex.paa"; uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,0}; pos[]={0,0,0}; }; Filter="Trilinear"; }; So I wonder if it is possible to alter this "shine" effect to work only within 5 meters of the model? ***edit*** Or is this simply a normal behaviour of a glowing/shining texture, which will always illuminate other surfaces? Edited May 2, 2013 by liukang168 Share this post Link to post Share on other sites