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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3


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Thread Starter
.kju -PvPscene-
.kju -PvPscene-

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#1

Posted 08 April 2013 - 19:13

IMPORTANT: Upload to Steam workshop is not allowed! Only CUP will be in the future when ready.


=============================
= Note: This project is no longer maintained! =
=============================


For details read this post.

---

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==================
= What is All in Arma =
==================


It allows you to merge your other Arma engine games with Arma 3.

This happens solely on the config level - this means no model upgrades or terrain modifications, nor TKOH RTD FM (not out of the box at least).
However you will have the weapons, vehicles, missions and terrains from previous products available inside Arma 3. Official BI and community made content.

Some new A3 features will be possible to support later on, while others such as physx would require model modifications and as such are out of scope.





===========================
= Promo video by EvroMalarkey =
===========================

http://www.youtube.com/watch?v=72ICC_VbfT4

http://www.youtube.com/watch?v=6P9vEKlKlHI




==============
= Current state =
==============


You cannot mix A2/OA infantry units with A3 infantry as this causes visual glitches and crashes.
Tanks and cars are missing most engine sounds and tanks easily flip over. Only BI can sort these out.

Aside from those the rest works basically. However rest assured there are still plenty of smaller to bigger problems.
All A2/OA worlds are using the Stratis lighting and sky configuration for the start. Further tweaks to come.
Ambient animals (sea and land) are also in now based on the Stratis configuration. To be adjusted later on.

The respective A3 infantry model related content is hidden (units, groups and vehicles in the editor, official missions). One can still load custom missions with A3 units.
# Simple solution: Disable AiA if you want to play the regular A3 alpha.
# Advanced solution: To make missions with A3 units/vehicles and use AiA content, you can simply remove the AiA_DisableA3Content.pbo meanwhile.

Basic TKOH support is available. Read about the TKOH specific issues and limitations in the Known issues section.

Basic A1 terrain support is available, as well as an A1 to A2/OA classes mapping - in other words A1 missions and campaigns should be somewhat playable with AiA. To avoid missing objects, you need to merge two pbos yourself. More in the FAQ section of the AiA wiki.

Please report any issues you encounter in the AiA issue tracker.
Please read the notes how to report problems in the AiA wiki.

Note this is an early version, but you can expect fast progress with many updates in the coming days and weeks ahead.





=============
= Try and Play =
=============


Read in the AiA wiki the download&install guide.


Also available for

Posted Image





==========
= Support =
==========


Note: I will ask for donations to fund this project. More on this very soon.

If you want to help with this project, you can do so in many ways:

  • Spread the word
  • Give feedback
  • Report issues
  • Make promotion screenshots and videos
  • Build a promotion website
  • Anything else you can think of being useful
Feel free to contact me by PM or mail, if you want to contribute. :)





==========
= Updates =
==========

Click the link to the view the full changelog.





============
= Interviews =
============

# Issue 1 - Pilot Issue by ChrzRw79
# Issue 5 - "All in Arma" Update / Call for vote by ChrzRw79





==========
= License =
==========


CC BY-NC-SA 3.0 DE:
Creative Commons Attribution-Non-Commercial-Share Alike 3.0 License

Please don't mirror the releases for now due to the frequent updates to happen.



Enjoy. :bounce3:

Edited by .kju [PvPscene], 23 April 2015 - 14:18.



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?


Messiah
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#2

Posted 08 April 2013 - 19:18

Interesting project, good luck with it - looking forward to seeing the results :)

My only query:

community made content.


What if the creator of that content doesn't want it to be in A3, however that may be achieved?

Thread Starter
.kju -PvPscene-
.kju -PvPscene-

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#3

Posted 08 April 2013 - 19:27

It is for people to respect the authors conditions as always.
However we are not to be naive that some will ignore such regardless.

Still they couldn't be stopped sooner or earlier anyway as one can see by the numerous other attempts to provide content merging.

Edited by .kju [PvPscene], 08 April 2013 - 19:49.



Current active projects: None :(

Maintained/assisted projects: IFA3, Blitzkrieg


Help: Got a crash? Report it! What is the RPT log file?


sickboy
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#4

Posted 08 April 2013 - 19:30

Congrats on the release! 8-)

Available for
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Don't forget to load the ARMA2/OA/TOH games. Full support as kju mentioned coming days.
Minbuild required is arma 3 alpha dev (unstable) 103798

Edited by Sickboy, 08 April 2013 - 19:36.


Defunkt
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#5

Posted 08 April 2013 - 19:48

Wow, works great kju, hopefully Sakura or somebody will bring lighting config changes to this so we can avoid competing ports.

Then all we need is BIS to help out with the soldiers/DLC.

GvsE
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#6

Posted 08 April 2013 - 19:55

How does this project compare to Sakura Chan's http://forums.bistud...sfully-imported ?
It looks like Sakura Chan will make all those classic islands use the A3 lighting, which does look terrific.

Messiah
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#7

Posted 08 April 2013 - 20:24

;2368165']It is for people to respect the authors conditions as always.
However we are not to be naive that some will ignore such regardless.

Still they couldn't be stopped sooner or earlier anyway as one can see by the numerous other attempts to provide content merging.


This is true, those who wish to, will do so regardless :)

kremator
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#8

Posted 08 April 2013 - 20:31

Excellent news kju! Looking forward to what this will look like in the end!

R0adki11
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#9

Posted 08 April 2013 - 21:28

Sounds great, i will have to look at this :)

mcpxxl
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#10

Posted 08 April 2013 - 22:58

Congrats Q !
Posted Image ---> Posted Image

twisted
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#11

Posted 08 April 2013 - 23:08

awesome, thanks. can't wait to try it out

metalcraze
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#12

Posted 09 April 2013 - 00:27

You have done it again kju. Nice.
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"

Guess two years post-release aren't enough to make ArmA3 at least half as dumbed down.

Dwarden
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#13

Posted 09 April 2013 - 01:00

very neat, congrats on the release Kju

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defk0n_NL
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#14

Posted 09 April 2013 - 01:36

awesome mod!!

imagine... arma 2 terrain, models + arma 3 animations, cars = perfect game ever
Posted Image

Posted Image


froggyluv
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#15

Posted 09 April 2013 - 01:44

Hmmm, whats wrong with my targetline?

"C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead;C:\Program Files (x86)\Steam\steamapps\common\Arma 3;@allinarma


I can't add any more quotation marks either as Im outta space :o

Edit: Nevermind got it working by dumping all Arma2/addons and OA Common into OA/Expansions thereby allowing me to shorten the target line

"C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" "-mod=C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead\Expansion;C:\Program Files (x86)\Steam\steamapps\common\Arma 3;@allinarma"


Edited by froggyluv, 09 April 2013 - 03:26.

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Dazza
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#16

Posted 09 April 2013 - 03:08

I personally SO CANT WAIT for the Takistani Militia units models to be ported to Arma 3, along with islands like Razani and Helmand Province with Arma 3's enhanced lighting. Awesome work! Thanks for bringing that one step closer to happening :D Cant wait to fight back in Afghanistan (so to speak)

Thread Starter
.kju -PvPscene-
.kju -PvPscene-

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#17

Posted 09 April 2013 - 04:25

Sorry didnt realize/think of it limitations of normal links..

One can use batch files to extend the parameter limit; maybe steam supports also more input.
Otherwise launcher tools are the way to go.



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Help: Got a crash? Report it! What is the RPT log file?


Lao Fei Mao
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#18

Posted 09 April 2013 - 04:31

Great job,Kju, you rock, we really appreciate such a mod.

rAMMY
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#19

Posted 09 April 2013 - 07:25

Greate job keep up the good work^^
(somehow i like driving tanks now :-P )

nikita320106
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#20

Posted 09 April 2013 - 09:43

really long waiting stuff
you are best .kju

big thanx!!
Posted Image