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SweetFX in Arma 3


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#1 Lordprimate

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Posted 25 March 2013 - 03:14

If your new to the arma series or maybe you just never new about SweetFX, Sux to be you!! download it and use it or else your missing out.

SweetFX Shader Suite

I use it mostly for the vibrance and Dither .. for Greater color variance.

#2 SPARTdAN

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Posted 25 March 2013 - 07:41

More up to date version: http://gsngaming.com...ha-sweetfx-v13/

#3 Panimala

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Posted 25 March 2013 - 11:49

The latest version is not 1.3 but 1.4. The latest version is always available here: http://dropcanvas.com/l46x9

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#4 Droikka

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Posted 25 March 2013 - 13:02

Does not work for me. Changing settings nor do shutting down programs do anything.

---------- Post added at 01:02 PM ---------- Previous post was at 12:43 PM ----------

K, uninstalled Windows Update KB2670838 and it begun to work.
K, does not work anymore. What is happening? Any suggestions?

Edited by Droikka, 25 March 2013 - 13:43.


#5 Sam75

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Posted 25 March 2013 - 13:33

Works fine with sweetfx configurator:

http://sweetfx.thelazy.net/

#6 Lordprimate

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Posted 25 March 2013 - 18:30

Wow I am really glad I posted this... maybe the Link to the SweetFX on Armaholic can be updated to include these links to the updated versions... Especially since from what i am reading a Version 2.0 is in the Alpha stage...

#7 SmallBlackSheep

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Posted 26 March 2013 - 10:28

screenshots pls?
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#8 tremanarch

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Posted 26 March 2013 - 10:34

only slightly more sharpened and a little bit more contrast

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Edited by tremanarch, 26 March 2013 - 12:44.

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#9 SQB-SMA

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Posted 26 March 2013 - 11:58

only slightly more sharpened and a little bit more contrast

(some screens are before / after but without particular order)



Glad to see some people fiddling but these pictures are not to my taste. Regarding usage of sweetfx, try and use some decent looking images as a reference frame, so as to not fall to the "I'll just crush the blacks and brighten everything else" trap.

Note that: Using exposure to brighten the image artificially through sweetfx will "cyan-ise" blues, which looks awful. Instead use a hint of gain (liftgammagain settings) to brighten the highlights individually without too much colour problems. Also note that because this adjusts postfx it is AFTER the HDR pass of Arma, brightening the image highlights with this will cause an imbalance of bloom, so make any gamma/brightness changes in Arma3 itself.

Vibrancy and saturation are likewise subject to problems due to being postfx, the "cartoon effect" of over saturating an image, especially when combined with increased contrast, is quite a put off.


Your sweetfx setting excels in creating a vibrant range of colours and shades when there aren't many to start with, your dusk screenshots show that most clearly (and I'm betting overcast with those settings would be great as well), but in daylight it doesn't work near so well, unfortunately.

In screenshot 3 the increase in brightness has washed out the horizon, the foreground looks quite a bit better but the colours are off. I think this screenshot shows something that confuses me about the new HDR. It looks BRILLIANT at night, the contrast, lighting, everything is perfect. But in daytime it looks quite poor, the sunlight should be MUCH more intense (in engine!), and shadows should be slightly darker and a little bit more blue. Your swfx setting looks to me like an attempt to make that happen in postfx, which will never look quite right.

Please note that this is all constructive criticism, this is, of course, a subjective matter. I don't mean any offence by these statements, apologies if I've given any.

#10 tremanarch

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Posted 26 March 2013 - 12:04

others

i mainly use it to remove the green teint and some sharpness..

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Edited by tremanarch, 26 March 2013 - 12:46.

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#11 Zorg_DK

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Posted 26 March 2013 - 12:27

I've tried using this sweetfx from here http://gsngaming.com...ii-sweetfx-v14/. However it doesn't seems to work, pressing F12 doesn't do anything. It's set to F12 to toggle in injector.cfg.

I put the files in the main Arma3 directory.

Any tips?

#12 tremanarch

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Posted 26 March 2013 - 12:36

you cant use fraps at the same time... maybe you have some other injection stuff going on too --

the sharpen effect for distant trees i dont like. and the removal of the green colour is sometimes nice but sometimes too bright. original is still good! I can live without sweetFX and I probably will do in the future - its just to show what could be possible, and maybe if I wanna take some artistic screenshots. I also consider it as a bit of cheating cause it sharpens and makes it easier for the eye to spot soldiers in the bushes and far.. Think of it as taking drugs / coffeine / etc - sameish effect.

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Edited by tremanarch, 26 March 2013 - 12:49.

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#13 Predator.v2

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Posted 26 March 2013 - 13:54

Thanks for the shots tre.

I like the settings of your second screenshot pack.
It is way more subtle than your first screenshots and your last.
Or are you were using the same sweetfx settings for all images?

Can you provide me a link with your sweetfx settings of that second screenshot pack? I'd like to try that out.
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#14 tremanarch

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Posted 26 March 2013 - 14:35

yes theyre changed - i toned them down I tried to make the difference only subtle - wanted to get rid of the greenish vanilla teint - and even these are a bit too sharp in the far distance for my tastes.

of course I can provide the settings - its a pleasure:

http://www.sendspace.com/file/url6x9
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#15 Zorg_DK

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Posted 26 March 2013 - 22:42

Ah closing Fraps made it work, thanks. I think I'll try and make my own profile.

#16 pooley

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Posted 27 March 2013 - 22:42

Thanks for the shots tremanarch, using SweetFX atm on A2 so glad to hear it's fine to use in A3

#17 tremanarch

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Posted 28 March 2013 - 15:00

I made some Benchmarks on Standard and Very High Settings - and All I can say with my Preset it doesnt matter all that much in frames.. 4100 - 4200 and 5300 - 5200 in Score using Arma3Mark....
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#18 SQB-SMA

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Posted 29 March 2013 - 11:13

Alrighty, so I spent 15 minutes fiddling with this until I got something that worked half decently. Artificially increased the contrast by brightening the highlights and darkening the shadows. I tried to capture a bit more of that "Mediterranean island" feel, so there's a bit of cyan in the highlights.

There's also a hint of sharpening, and, yeah, I'm guilty of liking vignette. That can easily be disabled, but I could also upload a version without it if you so desire.

Here's an album of examples: http://imgur.com/a/RVgzW#0

And here's a link to the settings:http://www.sendspace.com/file/tvs6x0

#19 NordKindchen

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Posted 02 April 2013 - 22:46

It seems my Sweet FX doesnt refresh when I alt+tab my game....

This makes it very hard to adjust the options=/...

Any solution for this?

I Guess it was a High Altitude Low Ohh Crap wheres my parachute jump then.


I strongly recommend everybody to use SweetFX to increase their visual Arma 3 experience! It improved my visual a lot! Example

Help improving the Midrange_textures!

An easy way to improve the animations far more!

Thermals and how they should really be

#20 tremanarch

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Posted 02 April 2013 - 22:50

press [Pause] to refresh
[Printscreen] do Screenshot

and [Scrollock] to deactivate / activate
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